Merge pull request #18 from thebigsmileXD/master
Create PR, fixing tons of bugs
This commit is contained in:
commit
d954937dde
41 changed files with 1436 additions and 1351 deletions
1
.gitignore
vendored
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1
.gitignore
vendored
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@ -0,0 +1 @@
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||||||
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.idea/*
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13
README.md
13
README.md
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@ -1,9 +1,10 @@
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||||||
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/banner.png"></img>
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/banner.png"></img>
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||||||
<center><h1>PocketMine's Tomorrow's World Generator.</h1></center>
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<center><h1>PocketMine's Tomorrow's World Generator.</h1></center>
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||||||
Welcome user to the home of a new PocketMine World Generator which features 9 new/modified biomes:
|
Welcome user to the home of a new PocketMine World Generator which features 9 new/modified biomes:
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||||||
|
|
||||||
------
|
------
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||||||
# Commun:
|
# Common:
|
||||||
### Commun structures to all biomes features:
|
### Common structures to all biomes features:
|
||||||
1. <h3>Mineshafts:</h3>
|
1. <h3>Mineshafts:</h3>
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||||||
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/Mineshaft.jpg" style="width: 500px"></img>
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/Mineshaft.jpg" style="width: 500px"></img>
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||||||
2. <h3>Ravines:</h3>
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2. <h3>Ravines:</h3>
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||||||
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@ -12,8 +13,6 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
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||||||
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/cave.jpg" style="width: 500px"></img>
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/cave.jpg" style="width: 500px"></img>
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||||||
4. <h3>Floating islands:</h3>
|
4. <h3>Floating islands:</h3>
|
||||||
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/Island.jpg" style="width: 500px"></img>
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/Island.jpg" style="width: 500px"></img>
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||||||
|
|
||||||
|
|
||||||
-----
|
-----
|
||||||
|
|
||||||
# [NEW BIOME] Sakura forests:
|
# [NEW BIOME] Sakura forests:
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||||||
|
@ -23,7 +22,7 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
|
||||||
-----
|
-----
|
||||||
|
|
||||||
# [NEW BIOMES] Mesa Mountains & Plains
|
# [NEW BIOMES] Mesa Mountains & Plains
|
||||||
### These biomes are inspired (but not completly taken) from Minecraft PC.
|
### These biomes are inspired (but not completely taken) from Minecraft PC.
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||||||
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/mesa.png" style="width: 500px"></img>
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/mesa.png" style="width: 500px"></img>
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||||||
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|
||||||
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|
||||||
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@ -31,13 +30,13 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
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||||||
|
|
||||||
# Better Desert:
|
# Better Desert:
|
||||||
### The desert has been reworked and now includes the Minecraft PC's temples and wells !
|
### The desert has been reworked and now includes the Minecraft PC's temples and wells !
|
||||||
### Additionaly, deadbush, sugar cane and cactus are here too !
|
### Additionally, deadbush, sugar cane and cactus are here too !
|
||||||
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/temple.png" style="width: 500px"></img>
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/temple.png" style="width: 500px"></img>
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||||||
|
|
||||||
-----
|
-----
|
||||||
|
|
||||||
# Better Ice Plains
|
# Better Ice Plains
|
||||||
### Ice plains got redisigned ! There is now snow instead of grass at it's bottom ! On the plus side, Igloos were imported from Minecraft PC !
|
### Ice plains got redesigned ! There is now snow instead of grass at it's bottom ! On the plus side, Igloos were imported from Minecraft PC !
|
||||||
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/igloo.jpg" style="width: 500px"></img>
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/igloo.jpg" style="width: 500px"></img>
|
||||||
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|
||||||
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|
||||||
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|
@ -6,7 +6,7 @@
|
||||||
# \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
# \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
# \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
# \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
# \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
# \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
# Tommorow's pocketmine generator.
|
# Tomorrow's pocketmine generator.
|
||||||
# @author Ad5001
|
# @author Ad5001
|
||||||
# @link https://github.com/Ad5001/BetterGen
|
# @link https://github.com/Ad5001/BetterGen
|
||||||
name: BetterGen
|
name: BetterGen
|
||||||
|
@ -24,9 +24,15 @@ commands:
|
||||||
description: Teleports you to an another world
|
description: Teleports you to an another world
|
||||||
usage: "/worldtp <world name>"
|
usage: "/worldtp <world name>"
|
||||||
permission: bettergen.cmd.worldtp
|
permission: bettergen.cmd.worldtp
|
||||||
|
temple:
|
||||||
|
description: Spawns a temple for debugging
|
||||||
|
usage: "/temple"
|
||||||
|
permission: bettergen.cmd.debug
|
||||||
permissions:
|
permissions:
|
||||||
bettergen.cmd.createworld:
|
bettergen.cmd.createworld:
|
||||||
default: op
|
default: op
|
||||||
bettergen.cmd.worldtp:
|
bettergen.cmd.worldtp:
|
||||||
default: op
|
default: op
|
||||||
|
bettergen.cmd.debug:
|
||||||
|
default: op
|
||||||
...
|
...
|
1
processingLoots.json
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1
processingLoots.json
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@ -0,0 +1 @@
|
||||||
|
[]
|
|
@ -45,7 +45,7 @@
|
||||||
"id": 263,
|
"id": 263,
|
||||||
"data": 0
|
"data": 0
|
||||||
},
|
},
|
||||||
"beethroot seeds": {
|
"beetroot seeds": {
|
||||||
"percentage": 32,
|
"percentage": 32,
|
||||||
"minCount": 2,
|
"minCount": 2,
|
||||||
"maxCount": 4,
|
"maxCount": 4,
|
||||||
|
|
|
@ -7,54 +7,61 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen;
|
namespace Ad5001\BetterGen;
|
||||||
|
|
||||||
use pocketmine\plugin\PluginBase;
|
use Ad5001\BetterGen\biome\BetterForest;
|
||||||
|
use Ad5001\BetterGen\generator\BetterNormal;
|
||||||
|
use Ad5001\BetterGen\loot\LootTable;
|
||||||
|
use Ad5001\BetterGen\structure\Temple;
|
||||||
|
use pocketmine\block\Block;
|
||||||
|
use pocketmine\command\Command;
|
||||||
|
use pocketmine\command\CommandSender;
|
||||||
|
use pocketmine\command\ConsoleCommandSender;
|
||||||
|
use pocketmine\event\block\BlockBreakEvent;
|
||||||
|
use pocketmine\event\level\ChunkPopulateEvent;
|
||||||
|
use pocketmine\event\Listener;
|
||||||
|
use pocketmine\event\player\PlayerInteractEvent;
|
||||||
use pocketmine\level\generator\biome\Biome;
|
use pocketmine\level\generator\biome\Biome;
|
||||||
use pocketmine\level\generator\Generator;
|
use pocketmine\level\generator\Generator;
|
||||||
use pocketmine\level\generator\normal\Normal;
|
|
||||||
use pocketmine\event\level\ChunkPopulateEvent;
|
|
||||||
use Ad5001\BetterGen\generator\BetterNormal;
|
|
||||||
use Ad5001\BetterGen\biome\BetterForest;
|
|
||||||
use Ad5001\BetterGen\loot\LootTable;
|
|
||||||
use pocketmine\utils\Config;
|
|
||||||
use pocketmine\block\Block;
|
|
||||||
use pocketmine\tile\Chest;
|
|
||||||
use pocketmine\nbt\NBT;
|
|
||||||
use pocketmine\nbt\tag\CompoundTag;
|
use pocketmine\nbt\tag\CompoundTag;
|
||||||
|
use pocketmine\nbt\tag\IntTag;
|
||||||
use pocketmine\nbt\tag\ListTag;
|
use pocketmine\nbt\tag\ListTag;
|
||||||
use pocketmine\nbt\tag\StringTag;
|
use pocketmine\nbt\tag\StringTag;
|
||||||
use pocketmine\nbt\tag\IntTag;
|
use pocketmine\Player;
|
||||||
|
use pocketmine\plugin\PluginBase;
|
||||||
|
use pocketmine\tile\Chest;
|
||||||
use pocketmine\tile\Tile;
|
use pocketmine\tile\Tile;
|
||||||
use pocketmine\item\Item;
|
use pocketmine\utils\Config;
|
||||||
use pocketmine\event\player\PlayerInteractEvent;
|
use pocketmine\utils\Random;
|
||||||
use pocketmine\event\block\BlockBreakEvent;
|
|
||||||
|
|
||||||
class Main extends PluginBase implements \pocketmine\event\Listener {
|
class Main extends PluginBase implements Listener {
|
||||||
const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
|
const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
|
||||||
const SAKURA_FOREST = 100; // Letting some place for future biomes.
|
const SAKURA_FOREST = 100; // Letting some place for future biomes.
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Called when the plugin enables
|
* Called when the plugin enables
|
||||||
*/
|
*/
|
||||||
public function onEnable() {
|
|
||||||
$this->getServer()->getPluginManager()->registerEvents($this, $this);
|
public static function registerBiome(int $id, Biome $biome) {
|
||||||
Generator::addGenerator(BetterNormal::class, "betternormal");
|
BetterNormal::registerBiome($biome);
|
||||||
if($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that some parts of the generator could not work properly");
|
|
||||||
@mkdir($this->getDataFolder());
|
|
||||||
if(! file_exists(LootTable::getPluginFolder(). "processingLoots.json"))
|
|
||||||
file_put_contents(LootTable::getPluginFolder(). "processingLoots.json", "{}");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Called when the plugin disables
|
* Called when the plugin disables
|
||||||
*/
|
*/
|
||||||
public function onDisable() {
|
|
||||||
|
public function onEnable() {
|
||||||
|
$this->getServer()->getPluginManager()->registerEvents($this, $this);
|
||||||
|
Generator::addGenerator(BetterNormal::class, "betternormal");
|
||||||
|
if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
|
||||||
|
@mkdir($this->getDataFolder());
|
||||||
|
if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json"))
|
||||||
|
file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}");
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -65,7 +72,34 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
|
||||||
* @param $args array
|
* @param $args array
|
||||||
* return bool
|
* return bool
|
||||||
*/
|
*/
|
||||||
public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args): bool {
|
|
||||||
|
public static function isOtherNS() {
|
||||||
|
try {
|
||||||
|
return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
|
||||||
|
} catch (\Exception $e) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Registers a forest type.
|
||||||
|
* @param $name string
|
||||||
|
* @param $treeClass string
|
||||||
|
* @params $infos Array(temperature, rainfall)
|
||||||
|
* @return bool
|
||||||
|
*/
|
||||||
|
|
||||||
|
public function onDisable() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
|
||||||
|
* @param $id int
|
||||||
|
* @param $biome Biome
|
||||||
|
* @return void
|
||||||
|
*/
|
||||||
|
|
||||||
|
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
|
||||||
switch ($cmd->getName()) {
|
switch ($cmd->getName()) {
|
||||||
case "createworld" : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
|
case "createworld" : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
|
||||||
switch (count($args)) {
|
switch (count($args)) {
|
||||||
|
@ -144,40 +178,22 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
|
||||||
$this->getServer()->loadLevel($name);
|
$this->getServer()->loadLevel($name);
|
||||||
return true;
|
return true;
|
||||||
break;
|
break;
|
||||||
|
case 'temple':{
|
||||||
|
if($sender instanceof ConsoleCommandSender) return false;
|
||||||
|
/** @var Player $sender */
|
||||||
|
$temple = new Temple();
|
||||||
|
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
* Registers a forest type.
|
|
||||||
* @param $name string
|
|
||||||
* @param $treeClass string
|
|
||||||
* @params $infos Array(temperature, rainfall)
|
|
||||||
* @return bool
|
|
||||||
*/
|
|
||||||
public function registerForest(string $name, string $treeClass, array $infos): bool {
|
|
||||||
if(! @class_exists($treeClass))
|
|
||||||
return false;
|
return false;
|
||||||
if(! @is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree"))
|
|
||||||
return false;
|
|
||||||
if(count($infos) < 2 or ! is_float($infos [0]) or ! is_float($infos [1]))
|
|
||||||
return false;
|
|
||||||
return BetterForest::registerForest($name, $treeClass, $infos);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
|
|
||||||
* @param $id int
|
|
||||||
* @param $biome Biome
|
|
||||||
* @return void
|
|
||||||
*/
|
|
||||||
public static function registerBiome(int $id, Biome $biome) {
|
|
||||||
BetterNormal::registerBiome($biome);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Generates a(semi) random seed.
|
* Generates a(semi) random seed.
|
||||||
* @return int
|
* @return int
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public function generateRandomSeed(): int {
|
public function generateRandomSeed(): int {
|
||||||
return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364"));
|
return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364"));
|
||||||
}
|
}
|
||||||
|
@ -189,6 +205,22 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
|
||||||
* @param $event pocketmine\event\level\ChunkPopulateEvent
|
* @param $event pocketmine\event\level\ChunkPopulateEvent
|
||||||
* @return int
|
* @return int
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
public function registerForest(string $name, string $treeClass, array $infos): bool {
|
||||||
|
if (!@class_exists($treeClass))
|
||||||
|
return false;
|
||||||
|
if (!@is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree"))
|
||||||
|
return false;
|
||||||
|
if (count($infos) < 2 or !is_float($infos [0]) or !is_float($infos [1]))
|
||||||
|
return false;
|
||||||
|
return BetterForest::registerForest($name, $treeClass, $infos);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Checks when a player interacts with a loot chest to create it.
|
||||||
|
*/
|
||||||
|
|
||||||
public function onChunkPopulate(ChunkPopulateEvent $event) {
|
public function onChunkPopulate(ChunkPopulateEvent $event) {
|
||||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||||
foreach ($cfg->getAll() as $key => $value) {
|
foreach ($cfg->getAll() as $key => $value) {
|
||||||
|
@ -204,13 +236,13 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Checks when a player interacts with a loot chest to create it.
|
* Checks when a player breaks a loot chest which is not created to create it
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public function onInteract(PlayerInteractEvent $event) {
|
public function onInteract(PlayerInteractEvent $event) {
|
||||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||||
if ($event->getBlock()->getId() !== Block::CHEST) return;
|
if ($event->getBlock()->getId() !== Block::CHEST) return;
|
||||||
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
|
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
|
||||||
$chest = new \pocketmine\block\Chest(0);
|
|
||||||
$nbt = new CompoundTag("", [
|
$nbt = new CompoundTag("", [
|
||||||
new ListTag("Items", []),
|
new ListTag("Items", []),
|
||||||
new StringTag("id", Tile::CHEST),
|
new StringTag("id", Tile::CHEST),
|
||||||
|
@ -218,48 +250,32 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
|
||||||
new IntTag("y", $event->getBlock()->y),
|
new IntTag("y", $event->getBlock()->y),
|
||||||
new IntTag("z", $event->getBlock()->z)
|
new IntTag("z", $event->getBlock()->z)
|
||||||
]);
|
]);
|
||||||
$chest->setLevel($event->getBlock()->getLevel());
|
/** @var Chest $chest */
|
||||||
$cItem = Item::get(Item::CHEST, 0);
|
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
|
||||||
$cItem->setCustomName("§k(Fake)§r Minecart chest");
|
$chest->setName("§k(Fake)§r Minecart chest");
|
||||||
$chest->place($cItem, $event->getBlock()->getLevel()->getBlock($event->getBlock()), $chest, 0, 0, 0, 0);
|
LootTable::fillChest($chest->getInventory(), $event->getBlock());
|
||||||
$inv = $event->getBlock()->getLevel()->getTile($event->getBlock());
|
|
||||||
LootTable::fillChest($inv->getInventory(), $event->getBlock());
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Checks when a player breaks a loot chest which is not created to create it
|
|
||||||
*/
|
|
||||||
public function onBlockBreak(BlockBreakEvent $event) {
|
|
||||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
|
||||||
if($event->getBlock()->getId() !== Block::CHEST) return;
|
|
||||||
if(!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
|
|
||||||
$chest = new \pocketmine\block\Chest(0);
|
|
||||||
$nbt = new CompoundTag("", [
|
|
||||||
new ListTag("Items", []),
|
|
||||||
new StringTag("id", Tile::CHEST),
|
|
||||||
new IntTag("x", $event->getBlock()->x),
|
|
||||||
new IntTag("y", $event->getBlock()->y),
|
|
||||||
new IntTag("z", $event->getBlock()->z)
|
|
||||||
]);
|
|
||||||
$chest->setLevel($event->getBlock()->getLevel());
|
|
||||||
$cItem = Item::get(Item::CHEST, 0);
|
|
||||||
$cItem->setCustomName("§k(Fake)§r Minecart chest");
|
|
||||||
$chest->place($cItem, $event->getBlock()->getLevel()->getBlock($event->getBlock()), $chest, 0, 0, 0, 0);
|
|
||||||
$inv = $event->getBlock()->getLevel()->getTile($event->getBlock());
|
|
||||||
LootTable::fillChest($inv->getInventory(), $event->getBlock());
|
|
||||||
$event->setCancelled();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Check if it's a Tesseract like namespace
|
* Check if it's a Tesseract like namespace
|
||||||
* @return bool
|
* @return bool
|
||||||
*/
|
*/
|
||||||
public static function isOtherNS() {
|
|
||||||
try {
|
public function onBlockBreak(BlockBreakEvent $event) {
|
||||||
return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
|
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||||
} catch(\Exception $e) {
|
if ($event->getBlock()->getId() !== Block::CHEST) return;
|
||||||
return false;
|
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
|
||||||
}
|
$nbt = new CompoundTag("", [
|
||||||
|
new ListTag("Items", []),
|
||||||
|
new StringTag("id", Tile::CHEST),
|
||||||
|
new IntTag("x", $event->getBlock()->x),
|
||||||
|
new IntTag("y", $event->getBlock()->y),
|
||||||
|
new IntTag("z", $event->getBlock()->z)
|
||||||
|
]);
|
||||||
|
/** @var Chest $chest */
|
||||||
|
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
|
||||||
|
$chest->setName("§k(Fake)§r Minecart chest");
|
||||||
|
LootTable::fillChest($chest->getInventory(), $event->getBlock());
|
||||||
|
// $event->setCancelled(); //i think nope. You want to break it with items
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,23 +7,24 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
namespace Ad5001\BetterGen\biome;
|
namespace Ad5001\BetterGen\biome;
|
||||||
|
|
||||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
|
||||||
use pocketmine\level\generator\biome\Biome;
|
|
||||||
use pocketmine\block\Block;
|
|
||||||
use Ad5001\BetterGen\populator\TemplePopulator;
|
|
||||||
use Ad5001\BetterGen\populator\WellPopulator;
|
|
||||||
use Ad5001\BetterGen\populator\CactusPopulator;
|
use Ad5001\BetterGen\populator\CactusPopulator;
|
||||||
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
||||||
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
||||||
|
use Ad5001\BetterGen\populator\TemplePopulator;
|
||||||
|
use Ad5001\BetterGen\populator\WellPopulator;
|
||||||
|
use pocketmine\block\Block;
|
||||||
|
use pocketmine\level\generator\biome\Biome;
|
||||||
|
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||||
|
|
||||||
class BetterDesert extends SandyBiome implements Mountainable {
|
class BetterDesert extends SandyBiome implements Mountainable {
|
||||||
public function __construct() {
|
public function __construct() {
|
||||||
|
parent::__construct();
|
||||||
$deadBush = new DeadbushPopulator ();
|
$deadBush = new DeadbushPopulator ();
|
||||||
$deadBush->setBaseAmount(1);
|
$deadBush->setBaseAmount(1);
|
||||||
$deadBush->setRandomAmount(2);
|
$deadBush->setRandomAmount(2);
|
||||||
|
|
|
@ -8,19 +8,19 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\biome;
|
namespace Ad5001\BetterGen\biome;
|
||||||
|
|
||||||
use pocketmine\level\generator\normal\biome\ForestBiome;
|
|
||||||
use pocketmine\level\generator\biome\Biome;
|
|
||||||
use Ad5001\BetterGen\Main;
|
use Ad5001\BetterGen\Main;
|
||||||
use Ad5001\BetterGen\populator\TreePopulator;
|
|
||||||
use Ad5001\BetterGen\populator\BushPopulator;
|
use Ad5001\BetterGen\populator\BushPopulator;
|
||||||
use Ad5001\BetterGen\populator\FallenTreePopulator;
|
use Ad5001\BetterGen\populator\FallenTreePopulator;
|
||||||
|
use Ad5001\BetterGen\populator\TreePopulator;
|
||||||
|
use pocketmine\level\generator\biome\Biome;
|
||||||
|
use pocketmine\level\generator\normal\biome\ForestBiome;
|
||||||
|
|
||||||
|
|
||||||
class BetterForest extends ForestBiome implements Mountainable {
|
class BetterForest extends ForestBiome implements Mountainable {
|
||||||
|
@ -67,24 +67,24 @@ class BetterForest extends ForestBiome implements Mountainable {
|
||||||
return str_ireplace(" ", "", self::$types[$this->type]);
|
return str_ireplace(" ", "", self::$types[$this->type]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
* Returns the ID relativly.
|
* Returns the ID relatively.
|
||||||
|
* @return int
|
||||||
*/
|
*/
|
||||||
public function getId() {
|
public function getId() {
|
||||||
return self::$ids [$this->type];
|
return self::$ids [$this->type];
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
/*
|
* @param string $name
|
||||||
* Registers a forest type. Don't use this method directly use the one from the main class.
|
* @param string $treeClass
|
||||||
* @param $name string
|
* @param array $infos
|
||||||
* @param $treeClass string
|
|
||||||
* @param
|
|
||||||
* @return bool
|
* @return bool
|
||||||
*/
|
*/
|
||||||
public static function registerForest(string $name, string $treeClass, array $infos): bool {
|
public static function registerForest(string $name, string $treeClass, array $infos): bool {
|
||||||
self::$types [] = str_ireplace("tree", "", explode("\\", $treeClass ) [count(explode("\\", $treeClass ) )] ) . " Forest";
|
self::$types [] = str_ireplace("tree", "", explode("\\", $treeClass ) [count(explode("\\", $treeClass ) )] ) . " Forest";
|
||||||
TreePopulator::$types [] = $treeClass;
|
TreePopulator::$types [] = $treeClass;
|
||||||
self::$ids [] = Main::SAKURA_FOREST + (count(self::$types ) - 2);
|
self::$ids [] = Main::SAKURA_FOREST + (count(self::$types ) - 2);
|
||||||
Main::register(Main::SAKURA_FOREST + (count(self::$types ) - 2), new BetterForest(count(self::$types ) - 1, $infos ));
|
self::register(Main::SAKURA_FOREST + (count(self::$types ) - 2), new BetterForest(count(self::$types ) - 1, $infos ));
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,18 +7,18 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\biome;
|
namespace Ad5001\BetterGen\biome;
|
||||||
|
|
||||||
use pocketmine\level\generator\normal\biome\SnowyBiome;
|
|
||||||
use pocketmine\level\generator\biome\Biome;
|
|
||||||
use pocketmine\block\Block;
|
|
||||||
use Ad5001\BetterGen\populator\IglooPopulator;
|
|
||||||
use Ad5001\BetterGen\Main;
|
use Ad5001\BetterGen\Main;
|
||||||
|
use Ad5001\BetterGen\populator\IglooPopulator;
|
||||||
|
use pocketmine\block\Block;
|
||||||
|
use pocketmine\level\generator\biome\Biome;
|
||||||
|
use pocketmine\level\generator\normal\biome\SnowyBiome;
|
||||||
|
|
||||||
class BetterIcePlains extends SnowyBiome implements Mountainable {
|
class BetterIcePlains extends SnowyBiome implements Mountainable {
|
||||||
public function __construct() {
|
public function __construct() {
|
||||||
|
@ -46,8 +46,9 @@ class BetterIcePlains extends SnowyBiome implements Mountainable {
|
||||||
return "BetterIcePlains";
|
return "BetterIcePlains";
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
* Returns biome's id.
|
* Returns the biomes' id.
|
||||||
|
* @return int biome id
|
||||||
*/
|
*/
|
||||||
public function getId() {
|
public function getId() {
|
||||||
return Biome::ICE_PLAINS;
|
return Biome::ICE_PLAINS;
|
||||||
|
|
|
@ -7,27 +7,25 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\biome;
|
namespace Ad5001\BetterGen\biome;
|
||||||
|
|
||||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
|
||||||
use pocketmine\level\generator\populator\Ore;
|
|
||||||
use pocketmine\level\generator\object\OreType;
|
|
||||||
use pocketmine\level\generator\biome\Biome;
|
|
||||||
use pocketmine\block\Block;
|
|
||||||
use pocketmine\block\GoldOre;
|
|
||||||
use Ad5001\BetterGen\Main;
|
use Ad5001\BetterGen\Main;
|
||||||
use Ad5001\BetterGen\populator\TreePopulator;
|
|
||||||
use Ad5001\BetterGen\populator\CactusPopulator;
|
use Ad5001\BetterGen\populator\CactusPopulator;
|
||||||
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
||||||
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
||||||
|
use Ad5001\BetterGen\populator\TreePopulator;
|
||||||
|
use pocketmine\block\Block;
|
||||||
|
use pocketmine\block\GoldOre;
|
||||||
|
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||||
|
|
||||||
class BetterMesa extends SandyBiome {
|
class BetterMesa extends SandyBiome {
|
||||||
public function __construct() {
|
public function __construct() {
|
||||||
|
parent::__construct();
|
||||||
$deadBush = new DeadbushPopulator ();
|
$deadBush = new DeadbushPopulator ();
|
||||||
$deadBush->setBaseAmount(1);
|
$deadBush->setBaseAmount(1);
|
||||||
$deadBush->setRandomAmount(2);
|
$deadBush->setRandomAmount(2);
|
||||||
|
|
|
@ -7,25 +7,24 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\biome;
|
namespace Ad5001\BetterGen\biome;
|
||||||
|
|
||||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
use Ad5001\BetterGen\Main;
|
||||||
use pocketmine\level\generator\object\OreType;
|
|
||||||
use pocketmine\level\generator\biome\Biome;
|
|
||||||
use pocketmine\block\Block;
|
|
||||||
use pocketmine\block\GoldOre;
|
|
||||||
use Ad5001\BetterGen\populator\CactusPopulator;
|
use Ad5001\BetterGen\populator\CactusPopulator;
|
||||||
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
||||||
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
||||||
use Ad5001\BetterGen\Main;
|
use pocketmine\block\Block;
|
||||||
|
use pocketmine\block\GoldOre;
|
||||||
|
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||||
|
|
||||||
class BetterMesaPlains extends SandyBiome {
|
class BetterMesaPlains extends SandyBiome {
|
||||||
public function __construct() {
|
public function __construct() {
|
||||||
|
parent::__construct();
|
||||||
$deadBush = new DeadbushPopulator ();
|
$deadBush = new DeadbushPopulator ();
|
||||||
$deadBush->setBaseAmount(1);
|
$deadBush->setBaseAmount(1);
|
||||||
$deadBush->setRandomAmount(2);
|
$deadBush->setRandomAmount(2);
|
||||||
|
|
|
@ -7,15 +7,15 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\biome;
|
namespace Ad5001\BetterGen\biome;
|
||||||
|
|
||||||
use pocketmine\level\generator\biome\Biome;
|
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
|
use pocketmine\level\generator\biome\Biome;
|
||||||
|
|
||||||
class BetterRiver extends Biome {
|
class BetterRiver extends Biome {
|
||||||
public function __construct() {
|
public function __construct() {
|
||||||
|
@ -45,7 +45,7 @@ class BetterRiver extends Biome {
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Returns the ID relativly.
|
* Returns the ID relatively.
|
||||||
*/
|
*/
|
||||||
public function getId() {
|
public function getId() {
|
||||||
return Biome::RIVER;
|
return Biome::RIVER;
|
||||||
|
|
|
@ -7,13 +7,13 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\biome;
|
namespace Ad5001\BetterGen\biome;
|
||||||
|
|
||||||
// Class to iplement when the biome can be set as a mountain
|
// Class to implement when the biome can be set as a mountain
|
||||||
interface Mountainable {
|
interface Mountainable {
|
||||||
}
|
}
|
|
@ -7,16 +7,16 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
namespace Ad5001\BetterGen\generator;
|
namespace Ad5001\BetterGen\generator;
|
||||||
|
|
||||||
use pocketmine\level\generator\biome\BiomeSelector;
|
|
||||||
use pocketmine\level\generator\biome\Biome;
|
use pocketmine\level\generator\biome\Biome;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\level\generator\biome\BiomeSelector;
|
||||||
use pocketmine\level\generator\noise\Simplex;
|
use pocketmine\level\generator\noise\Simplex;
|
||||||
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class BetterBiomeSelector extends BiomeSelector {
|
class BetterBiomeSelector extends BiomeSelector {
|
||||||
|
|
||||||
|
@ -30,9 +30,9 @@ class BetterBiomeSelector extends BiomeSelector {
|
||||||
|
|
||||||
/** @var Biome[] */
|
/** @var Biome[] */
|
||||||
private $biomes = [ ];
|
private $biomes = [ ];
|
||||||
private $map = [ ];
|
|
||||||
private $lookup;
|
private $lookup;
|
||||||
public function __construct(Random $random, callable $lookup, Biome $fallback) {
|
public function __construct(Random $random, callable $lookup, Biome $fallback) {
|
||||||
|
parent::__construct($random, $lookup, $fallback);
|
||||||
$this->fallback = $fallback;
|
$this->fallback = $fallback;
|
||||||
$this->lookup = $lookup;
|
$this->lookup = $lookup;
|
||||||
$this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512);
|
$this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512);
|
||||||
|
|
|
@ -7,21 +7,25 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\generator;
|
namespace Ad5001\BetterGen\generator;
|
||||||
|
|
||||||
use pocketmine\level\ChunkManager;
|
use Ad5001\BetterGen\biome\BetterDesert;
|
||||||
use pocketmine\utils\Random;
|
use Ad5001\BetterGen\biome\BetterForest;
|
||||||
use pocketmine\level\generator\biome\Biome;
|
use Ad5001\BetterGen\biome\BetterIcePlains;
|
||||||
use pocketmine\level\generator\Generator;
|
use Ad5001\BetterGen\biome\BetterMesa;
|
||||||
use pocketmine\level\generator\noise\Simplex;
|
use Ad5001\BetterGen\biome\BetterMesaPlains;
|
||||||
use pocketmine\level\generator\object\OreType;
|
use Ad5001\BetterGen\biome\BetterRiver;
|
||||||
use pocketmine\level\generator\normal\object\OreType as OreType2;
|
use Ad5001\BetterGen\biome\Mountainable;
|
||||||
use pocketmine\level\generator\populator\Ore;
|
use Ad5001\BetterGen\Main;
|
||||||
|
use Ad5001\BetterGen\populator\CavePopulator;
|
||||||
|
use Ad5001\BetterGen\populator\FloatingIslandPopulator;
|
||||||
|
use Ad5001\BetterGen\populator\MineshaftPopulator;
|
||||||
|
use Ad5001\BetterGen\populator\RavinePopulator;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\block\CoalOre;
|
use pocketmine\block\CoalOre;
|
||||||
use pocketmine\block\DiamondOre;
|
use pocketmine\block\DiamondOre;
|
||||||
|
@ -31,20 +35,15 @@ use pocketmine\block\Gravel;
|
||||||
use pocketmine\block\IronOre;
|
use pocketmine\block\IronOre;
|
||||||
use pocketmine\block\LapisOre;
|
use pocketmine\block\LapisOre;
|
||||||
use pocketmine\block\RedstoneOre;
|
use pocketmine\block\RedstoneOre;
|
||||||
|
use pocketmine\level\ChunkManager;
|
||||||
|
use pocketmine\level\generator\biome\Biome;
|
||||||
|
use pocketmine\level\generator\Generator;
|
||||||
|
use pocketmine\level\generator\noise\Simplex;
|
||||||
|
use pocketmine\level\generator\normal\object\OreType as OreType2;
|
||||||
|
use pocketmine\level\generator\object\OreType;
|
||||||
use pocketmine\level\Level;
|
use pocketmine\level\Level;
|
||||||
use Ad5001\BetterGen\biome\BetterForest;
|
use pocketmine\math\Vector3;
|
||||||
use Ad5001\BetterGen\biome\BetterDesert;
|
use pocketmine\utils\Random;
|
||||||
use Ad5001\BetterGen\biome\BetterIcePlains;
|
|
||||||
use Ad5001\BetterGen\biome\BetterMesa;
|
|
||||||
use Ad5001\BetterGen\biome\BetterMesaPlains;
|
|
||||||
use Ad5001\BetterGen\biome\BetterRiver;
|
|
||||||
use Ad5001\BetterGen\biome\Mountainable;
|
|
||||||
use Ad5001\BetterGen\populator\CavePopulator;
|
|
||||||
use Ad5001\BetterGen\populator\RavinePopulator;
|
|
||||||
use Ad5001\BetterGen\populator\LakePopulator;
|
|
||||||
use Ad5001\BetterGen\populator\MineshaftPopulator;
|
|
||||||
use Ad5001\BetterGen\populator\FloatingIslandPopulator;
|
|
||||||
use Ad5001\BetterGen\Main;
|
|
||||||
|
|
||||||
class BetterNormal extends Generator {
|
class BetterNormal extends Generator {
|
||||||
const NOT_OVERWRITABLE = [
|
const NOT_OVERWRITABLE = [
|
||||||
|
@ -60,12 +59,16 @@ class BetterNormal extends Generator {
|
||||||
Block::WATER,
|
Block::WATER,
|
||||||
Block::STILL_WATER
|
Block::STILL_WATER
|
||||||
];
|
];
|
||||||
|
/** @var BetterBiomeSelector */
|
||||||
protected $selector;
|
protected $selector;
|
||||||
|
/** @var Level */
|
||||||
protected $level;
|
protected $level;
|
||||||
|
/** @var Random */
|
||||||
protected $random;
|
protected $random;
|
||||||
protected $populators = [ ];
|
protected $populators = [ ];
|
||||||
protected $generationPopulators = [ ];
|
protected $generationPopulators = [ ];
|
||||||
public static $biomes = [ ];
|
public static $biomes = [ ];
|
||||||
|
/** @var Biome[] */
|
||||||
public static $biomeById = [ ];
|
public static $biomeById = [ ];
|
||||||
public static $levels = [ ];
|
public static $levels = [ ];
|
||||||
protected static $GAUSSIAN_KERNEL = null; // From main class
|
protected static $GAUSSIAN_KERNEL = null; // From main class
|
||||||
|
@ -75,6 +78,7 @@ class BetterNormal extends Generator {
|
||||||
]
|
]
|
||||||
];
|
];
|
||||||
protected $waterHeight = 63;
|
protected $waterHeight = 63;
|
||||||
|
private $noiseBase;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Picks a biome by X and Z
|
* Picks a biome by X and Z
|
||||||
|
@ -231,6 +235,7 @@ class BetterNormal extends Generator {
|
||||||
* @param $rainfall float
|
* @param $rainfall float
|
||||||
*/
|
*/
|
||||||
public static function getBiome($temperature, $rainfall) {
|
public static function getBiome($temperature, $rainfall) {
|
||||||
|
$ret = null;
|
||||||
if (! isset(self::$biomes [( string ) round($rainfall, 1 )] )) {
|
if (! isset(self::$biomes [( string ) round($rainfall, 1 )] )) {
|
||||||
while(! isset(self::$biomes [( string ) round($rainfall, 1 )] ) ) {
|
while(! isset(self::$biomes [( string ) round($rainfall, 1 )] ) ) {
|
||||||
if (abs($rainfall - round($rainfall, 1 ) ) >= 0.05)
|
if (abs($rainfall - round($rainfall, 1 ) ) >= 0.05)
|
||||||
|
@ -252,9 +257,8 @@ class BetterNormal extends Generator {
|
||||||
}
|
}
|
||||||
if (is_string($ret )) {
|
if (is_string($ret )) {
|
||||||
$ret = new $ret ();
|
$ret = new $ret ();
|
||||||
} else {
|
|
||||||
return $ret;
|
|
||||||
}
|
}
|
||||||
|
return $ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -263,7 +267,7 @@ class BetterNormal extends Generator {
|
||||||
* @return Biome
|
* @return Biome
|
||||||
*/
|
*/
|
||||||
public function getBiomeById(int $id): Biome {
|
public function getBiomeById(int $id): Biome {
|
||||||
return self::$biomeById[$id] ?? self::$biomeById(Biome::OCEAN);
|
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -386,7 +390,7 @@ class BetterNormal extends Generator {
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Generates the genration kernel based on smooth size (here 2)
|
* Generates the generation kernel based on smooth size (here 2)
|
||||||
*/
|
*/
|
||||||
private static function generateKernel() {
|
private static function generateKernel() {
|
||||||
self::$GAUSSIAN_KERNEL = [ ];
|
self::$GAUSSIAN_KERNEL = [ ];
|
||||||
|
@ -434,7 +438,7 @@ class BetterNormal extends Generator {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
protected function getHighestWorkableBlock($x, $z) {
|
||||||
for($y = 127; $y > 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||||
break;
|
break;
|
||||||
|
@ -443,6 +447,6 @@ class BetterNormal extends Generator {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return $y++;
|
return ++$y;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,23 +7,23 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\loot;
|
namespace Ad5001\BetterGen\loot;
|
||||||
|
|
||||||
|
use pocketmine\inventory\BaseInventory;
|
||||||
|
use pocketmine\item\Item;
|
||||||
|
use pocketmine\math\Vector3;
|
||||||
|
use pocketmine\nbt\NBT;
|
||||||
use pocketmine\utils\Config;
|
use pocketmine\utils\Config;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
use pocketmine\math\Vector3;
|
|
||||||
use pocketmine\item\Item;
|
|
||||||
use pocketmine\inventory\BaseInventory;
|
|
||||||
use pocketmine\nbt\NBT;
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* This class is used for loot setting.
|
* This class is used for loot setting.
|
||||||
* Please note that they AREN'T as powerfull as PC ones due to some implementations limitations.
|
* Please note that they AREN'T as powerful as PC ones due to some implementations limitations.
|
||||||
* Loot table format:
|
* Loot table format:
|
||||||
* {
|
* {
|
||||||
* "max": Max number of loots (storable amount)
|
* "max": Max number of loots (storable amount)
|
||||||
|
@ -33,9 +33,9 @@ use pocketmine\nbt\NBT;
|
||||||
* "maxCount": Maximal count
|
* "maxCount": Maximal count
|
||||||
* "id": Id of the item
|
* "id": Id of the item
|
||||||
* "data": Item damage
|
* "data": Item damage
|
||||||
* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optionnal
|
* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optional
|
||||||
* "minStacks": If choosen, the minimum amount of stacks that can be found
|
* "minStacks": If chosen, the minimum amount of stacks that can be found
|
||||||
* "maxStacks": If choosen the maximum number of stacks that can be choosen
|
* "maxStacks": If chosen the maximum number of stacks that can be chosen
|
||||||
* }
|
* }
|
||||||
* }
|
* }
|
||||||
*/
|
*/
|
||||||
|
@ -55,7 +55,7 @@ class LootTable {
|
||||||
const LOOT_MINESHAFT = 2;
|
const LOOT_MINESHAFT = 2;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Asyncronous loot table choosing
|
* Asynchronous loot table choosing
|
||||||
* @param $place pocketmine\math\Vector3
|
* @param $place pocketmine\math\Vector3
|
||||||
* @param $type int
|
* @param $type int
|
||||||
* @param $random pocketmine\utils\Random
|
* @param $random pocketmine\utils\Random
|
||||||
|
@ -80,7 +80,7 @@ class LootTable {
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Syncronous inventory filling with loot table.
|
* Synchronous inventory filling with loot table.
|
||||||
* @param $inv pocketmine\inventory\BaseInventory
|
* @param $inv pocketmine\inventory\BaseInventory
|
||||||
* @param $pos pocketmine\math\Vector3
|
* @param $pos pocketmine\math\Vector3
|
||||||
* @return void
|
* @return void
|
||||||
|
@ -96,7 +96,7 @@ class LootTable {
|
||||||
for($i = 0; $i <= $randCount; $i++) {
|
for($i = 0; $i <= $randCount; $i++) {
|
||||||
$rand = rand(0, count($loots));
|
$rand = rand(0, count($loots));
|
||||||
$items[$rand] = Item::get($loot["id"], $loot["data"], rand($loot["minCount"], $loot["maxCount"]));
|
$items[$rand] = Item::get($loot["id"], $loot["data"], rand($loot["minCount"], $loot["maxCount"]));
|
||||||
if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::fromJSON($loot["tags"]));
|
if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::parseJSON($loot["tags"]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
$inv->setContents($items);
|
$inv->setContents($items);
|
||||||
|
|
|
@ -7,15 +7,15 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
use pocketmine\utils\Random;
|
|
||||||
use pocketmine\level\generator\populator\Populator;
|
use pocketmine\level\generator\populator\Populator;
|
||||||
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
abstract class AmountPopulator extends Populator {
|
abstract class AmountPopulator extends Populator {
|
||||||
protected $baseAmount = 0;
|
protected $baseAmount = 0;
|
||||||
|
|
|
@ -7,21 +7,21 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
use pocketmine\utils\Random;
|
use Ad5001\BetterGen\structure\Bush;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use Ad5001\BetterGen\populator\TreePopulator;
|
use pocketmine\level\Level;
|
||||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
use pocketmine\utils\Random;
|
||||||
use Ad5001\BetterGen\structure\Bush;
|
|
||||||
|
|
||||||
class BushPopulator extends AmountPopulator {
|
class BushPopulator extends AmountPopulator {
|
||||||
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
protected $type;
|
protected $type;
|
||||||
|
|
||||||
|
@ -62,7 +62,7 @@ class BushPopulator extends AmountPopulator {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
protected function getHighestWorkableBlock($x, $z) {
|
||||||
for($y = 127; $y > 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||||
break;
|
break;
|
||||||
|
@ -71,6 +71,6 @@ class BushPopulator extends AmountPopulator {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return $y++;
|
return ++$y;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,7 +7,7 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
@ -15,13 +15,14 @@
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
|
use Ad5001\BetterGen\structure\Cactus;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
|
use pocketmine\level\Level;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
use Ad5001\BetterGen\structure\Cactus;
|
|
||||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
|
||||||
|
|
||||||
class CactusPopulator extends AmountPopulator {
|
class CactusPopulator extends AmountPopulator {
|
||||||
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
/*
|
/*
|
||||||
* Constructs the class
|
* Constructs the class
|
||||||
|
@ -58,12 +59,12 @@ class CactusPopulator extends AmountPopulator {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
protected function getHighestWorkableBlock($x, $z) {
|
||||||
for($y = 127; $y >= 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return $y === 0 ? - 1 : $y++;
|
return $y === 0 ? - 1 : ++$y;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,21 +7,22 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
use pocketmine\utils\Random;
|
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
|
use pocketmine\level\Level;
|
||||||
use pocketmine\math\Vector3;
|
use pocketmine\math\Vector3;
|
||||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
use pocketmine\utils\Random;
|
||||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
|
||||||
|
|
||||||
class CavePopulator extends AmountPopulator {
|
class CavePopulator extends AmountPopulator {
|
||||||
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
const STOP = false;
|
const STOP = false;
|
||||||
const CONTINUE = true;
|
const CONTINUE = true;
|
||||||
|
@ -65,7 +66,7 @@ class CavePopulator extends AmountPopulator {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
protected function getHighestWorkableBlock($x, $z) {
|
||||||
for($y = 127; $y > 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
|
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
|
||||||
break;
|
break;
|
||||||
|
@ -74,7 +75,7 @@ class CavePopulator extends AmountPopulator {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return $y++;
|
return ++$y;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -91,7 +92,7 @@ class CavePopulator extends AmountPopulator {
|
||||||
foreach($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random ) as $v3 ) {
|
foreach($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random ) as $v3 ) {
|
||||||
$generatedBranches --;
|
$generatedBranches --;
|
||||||
if ($generatedBranches <= 0) {
|
if ($generatedBranches <= 0) {
|
||||||
$gen->send(self::STOP);
|
$gen->send(self::STOP); // send not found.. @Ad5001 what is that
|
||||||
} else {
|
} else {
|
||||||
$gen->send(self::CONTINUE);
|
$gen->send(self::CONTINUE);
|
||||||
}
|
}
|
||||||
|
@ -121,7 +122,7 @@ class CavePopulator extends AmountPopulator {
|
||||||
$y --;
|
$y --;
|
||||||
}
|
}
|
||||||
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10) ) + 1 ) / 10 - 1));
|
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10) ) + 1 ) / 10 - 1));
|
||||||
return [ ];
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
$repeat = $random->nextBoundedInt(25 ) + 15;
|
$repeat = $random->nextBoundedInt(25 ) + 15;
|
||||||
|
|
|
@ -7,19 +7,22 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
|
use Ad5001\BetterGen\generator\BetterBiomeSelector;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
|
use pocketmine\level\generator\biome\Biome;
|
||||||
|
use pocketmine\level\Level;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
|
||||||
|
|
||||||
class DeadbushPopulator extends AmountPopulator {
|
class DeadbushPopulator extends AmountPopulator {
|
||||||
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -35,26 +38,31 @@ class DeadbushPopulator extends AmountPopulator {
|
||||||
for($i = 0; $i < $amount; $i++) {
|
for($i = 0; $i < $amount; $i++) {
|
||||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||||
|
if(!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue;
|
||||||
$y = $this->getHighestWorkableBlock($x, $z);
|
$y = $this->getHighestWorkableBlock($x, $z);
|
||||||
if ($y !== -1 && $level->getBlockIdAt($x, $y - 1, $z ) == Block::SAND) {
|
if ($y !== -1) {
|
||||||
$level->setBlockIdAt($x, $y + 1, $z, Block::DEAD_BUSH);
|
$level->setBlockIdAt($x, $y, $z, Block::DEAD_BUSH);
|
||||||
$level->setBlockDataAt($x, $y + 1, $z, 1);
|
$level->setBlockDataAt($x, $y, $z, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
* Gets the top block (y) on an x and z axes
|
* Gets the top block (y) on an x and z axes
|
||||||
* @param $x int
|
* @param $x
|
||||||
* @param $z int
|
* @param $z
|
||||||
|
* @return int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
private function getHighestWorkableBlock($x, $z){
|
||||||
for($y = 127; $y >= 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y > 0; --$y){
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
if($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY){
|
||||||
break;
|
break;
|
||||||
|
}elseif($b !== Block::AIR){
|
||||||
|
return -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return $y === 0 ? - 1 : $y++;
|
|
||||||
|
return ++$y;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,21 +7,22 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
|
use Ad5001\BetterGen\structure\FallenTree;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
|
use pocketmine\level\Level;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
use Ad5001\BetterGen\structure\FallenTree;
|
|
||||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
|
||||||
|
|
||||||
|
|
||||||
class FallenTreePopulator extends AmountPopulator {
|
class FallenTreePopulator extends AmountPopulator {
|
||||||
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
protected $type;
|
protected $type;
|
||||||
/*
|
/*
|
||||||
|
@ -45,29 +46,35 @@ class FallenTreePopulator extends AmountPopulator {
|
||||||
$this->level = $level;
|
$this->level = $level;
|
||||||
$amount = $this->getAmount($random);
|
$amount = $this->getAmount($random);
|
||||||
$tree = TreePopulator::$types[$this->type];
|
$tree = TreePopulator::$types[$this->type];
|
||||||
$fallenTree = new FallenTree(new $tree());
|
$fallenTree = new \Ad5001\BetterGen\structure\FallenTree(
|
||||||
|
new $tree()
|
||||||
|
);
|
||||||
for($i = 0; $i < $amount; $i++) {
|
for($i = 0; $i < $amount; $i++) {
|
||||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||||
$y = $this->getHighestWorkableBlock($x, $z);
|
$y = $this->getHighestWorkableBlock($x, $z);
|
||||||
if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random )) {
|
if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random )) {
|
||||||
$fallenTree->placeObject($level, $x, $y + 1, $z, $random);
|
$fallenTree->placeObject($level, $x, $y + 1, $z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
* Gets the top block (y) on an x and z axes
|
* Gets the top block (y) on an x and z axes
|
||||||
* @param $x int
|
* @param $x
|
||||||
* @param $z int
|
* @param $z
|
||||||
|
* @return int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
private function getHighestWorkableBlock($x, $z){
|
||||||
for($y = 127; $y >= 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y > 0; --$y){
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
if($b === Block::DIRT or $b === Block::GRASS){
|
||||||
break;
|
break;
|
||||||
|
}elseif($b !== Block::AIR and $b !== Block::SNOW_LAYER){
|
||||||
|
return -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return $y === 0 ? - 1 : $y++;
|
|
||||||
|
return ++$y;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,27 +7,28 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
use pocketmine\level\ChunkManager;
|
|
||||||
use pocketmine\utils\Random;
|
|
||||||
use Ad5001\BetterGen\generator\BetterNormal;
|
use Ad5001\BetterGen\generator\BetterNormal;
|
||||||
use pocketmine\block\Block;
|
|
||||||
use pocketmine\level\generator\object\OreType;
|
|
||||||
use pocketmine\level\generator\normal\object\OreType as OreType2;
|
|
||||||
use pocketmine\math\Vector3;
|
|
||||||
use pocketmine\block\CoalOre;
|
|
||||||
use pocketmine\block\IronOre;
|
|
||||||
use pocketmine\block\RedstoneOre;
|
|
||||||
use pocketmine\block\LapisOre;
|
|
||||||
use pocketmine\block\GoldOre;
|
|
||||||
use pocketmine\block\DiamondOre;
|
|
||||||
use Ad5001\BetterGen\Main;
|
use Ad5001\BetterGen\Main;
|
||||||
|
use pocketmine\block\Block;
|
||||||
|
use pocketmine\block\CoalOre;
|
||||||
|
use pocketmine\block\DiamondOre;
|
||||||
|
use pocketmine\block\GoldOre;
|
||||||
|
use pocketmine\block\IronOre;
|
||||||
|
use pocketmine\block\LapisOre;
|
||||||
|
use pocketmine\block\RedstoneOre;
|
||||||
|
use pocketmine\level\ChunkManager;
|
||||||
|
use pocketmine\level\generator\normal\object\OreType as OreType2;
|
||||||
|
use pocketmine\level\generator\object\OreType;
|
||||||
|
use pocketmine\level\Level;
|
||||||
|
use pocketmine\math\Vector3;
|
||||||
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
|
|
||||||
class FloatingIslandPopulator extends AmountPopulator {
|
class FloatingIslandPopulator extends AmountPopulator {
|
||||||
|
@ -39,6 +40,9 @@ class FloatingIslandPopulator extends AmountPopulator {
|
||||||
* @param $chunkZ int
|
* @param $chunkZ int
|
||||||
* @param $random pocketmine\utils\Random
|
* @param $random pocketmine\utils\Random
|
||||||
*/
|
*/
|
||||||
|
/** @var ChunkManager */
|
||||||
|
private $level;
|
||||||
|
|
||||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||||
$this->level = $level;
|
$this->level = $level;
|
||||||
if($this->getAmount($random) > 130) {
|
if($this->getAmount($random) > 130) {
|
||||||
|
@ -49,7 +53,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
||||||
$height = $this->buildIslandBottomShape($level, new Vector3($x, $y, $z), $radius, $random);
|
$height = $this->buildIslandBottomShape($level, new Vector3($x, $y, $z), $radius, $random);
|
||||||
$this->populateOres($level, new Vector3($x, $y - 1, $z), $radius * 2, $height, $random);
|
$this->populateOres($level, new Vector3($x, $y - 1, $z), $radius * 2, $height, $random);
|
||||||
$chunk = $level->getChunk($chunkX, $chunkZ);
|
$chunk = $level->getChunk($chunkX, $chunkZ);
|
||||||
$biome = BetterNormal::getBiomeById($chunk->getBiomeId($x % 16, $z % 16));
|
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
|
||||||
$populators = $biome->getPopulators();
|
$populators = $biome->getPopulators();
|
||||||
foreach($populators as $populator) {
|
foreach($populators as $populator) {
|
||||||
$populator->populate($level, $chunkX, $chunkZ, $random);
|
$populator->populate($level, $chunkX, $chunkZ, $random);
|
||||||
|
@ -65,7 +69,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
protected function getHighestWorkableBlock($x, $z) {
|
||||||
for($y = 127; $y > 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND) {
|
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND) {
|
||||||
break;
|
break;
|
||||||
|
@ -74,7 +78,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return $y++;
|
return ++$y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -85,14 +89,11 @@ class FloatingIslandPopulator extends AmountPopulator {
|
||||||
* @param $pos pocketmine\math\Vector3
|
* @param $pos pocketmine\math\Vector3
|
||||||
* @param $radius int
|
* @param $radius int
|
||||||
* @param $random pocketmine\utils\Random
|
* @param $random pocketmine\utils\Random
|
||||||
* @return void
|
* @return int lowest ore point
|
||||||
*/
|
*/
|
||||||
public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
|
public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
|
||||||
$pos = $pos->round();
|
$pos = $pos->round();
|
||||||
$xx = $pos->x;
|
|
||||||
$zz = $z;
|
|
||||||
$currentLen = 1;
|
$currentLen = 1;
|
||||||
$isEdge = false;
|
|
||||||
$hBound = 0;
|
$hBound = 0;
|
||||||
$current = 0;
|
$current = 0;
|
||||||
for($y = $pos->y - 1; $radius > 0; $y--) {
|
for($y = $pos->y - 1; $radius > 0; $y--) {
|
||||||
|
@ -105,7 +106,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
||||||
}
|
}
|
||||||
if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) {
|
if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) {
|
||||||
if($chunk = $level->getChunk($x >> 4, $z >> 4)) {
|
if($chunk = $level->getChunk($x >> 4, $z >> 4)) {
|
||||||
$biome = BetterNormal::getBiomeById($chunk->getBiomeId($x % 16, $z % 16));
|
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
|
||||||
$block = $biome->getGroundCover()[$pos->y - $y - 1] ?? Block::get(Block::STONE);
|
$block = $biome->getGroundCover()[$pos->y - $y - 1] ?? Block::get(Block::STONE);
|
||||||
$block = $block->getId();
|
$block = $block->getId();
|
||||||
} elseif($random->nextBoundedInt(5) == 0 && $isEdge) {
|
} elseif($random->nextBoundedInt(5) == 0 && $isEdge) {
|
||||||
|
@ -121,7 +122,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
||||||
$oldHB = $hBound;
|
$oldHB = $hBound;
|
||||||
$hBound = $random->nextFloat();
|
$hBound = $random->nextFloat();
|
||||||
if($current >= $currentLen + $hBound) {
|
if($current >= $currentLen + $hBound) {
|
||||||
if($radius == 0) return;
|
if($radius == 0) return $pos->y;
|
||||||
$current = 0;
|
$current = 0;
|
||||||
$currentLen += 0.3 * ($random->nextFloat() + 0.5);
|
$currentLen += 0.3 * ($random->nextFloat() + 0.5);
|
||||||
$radius--;
|
$radius--;
|
||||||
|
@ -160,6 +161,6 @@ class FloatingIslandPopulator extends AmountPopulator {
|
||||||
new OreType(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)),
|
new OreType(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)),
|
||||||
new OreType(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4))
|
new OreType(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4))
|
||||||
]);
|
]);
|
||||||
$ores->populate($level, $x >> 4, $z >> 4, $random);
|
$ores->populate($level, $pos->x >> 4, $pos->z >> 4, $random);//x z undefined
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,20 +7,21 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
use pocketmine\utils\Random;
|
use Ad5001\BetterGen\structure\Igloo;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
use pocketmine\level\Level;
|
||||||
use Ad5001\BetterGen\structure\Igloo;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class IglooPopulator extends AmountPopulator {
|
class IglooPopulator extends AmountPopulator {
|
||||||
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -48,7 +49,7 @@ class IglooPopulator extends AmountPopulator {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
protected function getHighestWorkableBlock($x, $z) {
|
||||||
for($y = 127; $y > 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||||
break;
|
break;
|
||||||
|
@ -57,6 +58,6 @@ class IglooPopulator extends AmountPopulator {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return $y++;
|
return ++$y;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,21 +7,22 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
use pocketmine\utils\Random;
|
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
|
use pocketmine\level\Level;
|
||||||
use pocketmine\math\Vector3;
|
use pocketmine\math\Vector3;
|
||||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
use pocketmine\utils\Random;
|
||||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
|
||||||
|
|
||||||
class LakePopulator extends AmountPopulator {
|
class LakePopulator extends AmountPopulator {
|
||||||
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -57,7 +58,7 @@ class LakePopulator extends AmountPopulator {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
protected function getHighestWorkableBlock($x, $z) {
|
||||||
for($y = 127; $y > 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||||
break;
|
break;
|
||||||
|
@ -66,6 +67,6 @@ class LakePopulator extends AmountPopulator {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return $y++;
|
return ++$y;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,22 +7,23 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
use pocketmine\level\ChunkManager;
|
|
||||||
use pocketmine\utils\Random;
|
|
||||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
|
||||||
use pocketmine\math\Vector3;
|
|
||||||
use pocketmine\block\Block;
|
|
||||||
use Ad5001\BetterGen\loot\LootTable;
|
use Ad5001\BetterGen\loot\LootTable;
|
||||||
|
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||||
|
use pocketmine\block\Block;
|
||||||
|
use pocketmine\level\ChunkManager;
|
||||||
|
use pocketmine\math\Vector3;
|
||||||
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class MineshaftPopulator extends AmountPopulator {
|
class MineshaftPopulator extends AmountPopulator {
|
||||||
protected $maxPath;
|
protected $maxPath;
|
||||||
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
const DIR_XPLUS = 0;
|
const DIR_XPLUS = 0;
|
||||||
const DIR_XMIN = 1;
|
const DIR_XMIN = 1;
|
||||||
|
@ -70,14 +71,13 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
* Builds a mineshaft part and return applicable directions
|
* Builds a mineshaft part and return applicable directions
|
||||||
* @param $x int
|
* @param int $x
|
||||||
* @param $y int
|
* @param int $y
|
||||||
* @param $z int
|
* @param int $z
|
||||||
* @param $dir int
|
* @param int $dir
|
||||||
* @param $random pocketmine\utils\Random
|
* @param Random $random
|
||||||
* @param $deepneth int
|
|
||||||
*/
|
*/
|
||||||
public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
|
public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
|
||||||
if ($this->maxPath -- < 1)
|
if ($this->maxPath -- < 1)
|
||||||
|
@ -91,18 +91,18 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
// First, filling everything blank.
|
// First, filling everything blank.
|
||||||
BuildingUtils::fill($this->level, new Vector3($x, $y, $z - 1 ), new Vector3($x + 4, $y + 2, $z + 1 ), Block::get(Block::AIR ));
|
BuildingUtils::fill($this->level, new Vector3($x, $y, $z - 1 ), new Vector3($x + 4, $y + 2, $z + 1 ), Block::get(Block::AIR ));
|
||||||
// Then, making sure the floor is solid.
|
// Then, making sure the floor is solid.
|
||||||
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1 ), new Vector3($x + 4, $y - 1, $z + 1 ), function ($v3, $level) {
|
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1 ), new Vector3($x + 4, $y - 1, $z + 1 ), function ($v3, ChunkManager $level) {
|
||||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||||
}, $this->level);
|
}, $this->level);
|
||||||
// Putting rails
|
// Putting rails
|
||||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x + 4, $y, $z ), function ($v3, $level, $random) {
|
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x + 4, $y, $z ), function ($v3, ChunkManager $level, Random $random) {
|
||||||
if ($random->nextBoundedInt(3 ) !== 0) {
|
if ($random->nextBoundedInt(3 ) !== 0) {
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
||||||
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 1);
|
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 1);
|
||||||
}
|
}
|
||||||
}, $this->level, $random);
|
}, $this->level, $random);
|
||||||
// After this, building the floor maintener (the wood structure)
|
// After this, building the floor maintainer (the wood structure)
|
||||||
$level->setBlockIdAt($x, $y, $z - 1, Block::FENCE);
|
$level->setBlockIdAt($x, $y, $z - 1, Block::FENCE);
|
||||||
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
|
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
|
||||||
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
|
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
|
||||||
|
@ -131,19 +131,19 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
// First, filling everything blank.
|
// First, filling everything blank.
|
||||||
BuildingUtils::fill($this->level, new Vector3($x, $y, $z - 1 ), new Vector3($x - 4, $y + 2, $z + 1 ));
|
BuildingUtils::fill($this->level, new Vector3($x, $y, $z - 1 ), new Vector3($x - 4, $y + 2, $z + 1 ));
|
||||||
// Then, making sure the floor is solid.
|
// Then, making sure the floor is solid.
|
||||||
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1 ), new Vector3($x - 4, $y - 1, $z + 1 ), function ($v3, $level) {
|
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1 ), new Vector3($x - 4, $y - 1, $z + 1 ), function ($v3, ChunkManager $level) {
|
||||||
|
|
||||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||||
}, $this->level);
|
}, $this->level);
|
||||||
// Putting rails
|
// Putting rails
|
||||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x - 4, $y, $z ), function ($v3, $level, $random) {
|
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x - 4, $y, $z ), function ($v3, ChunkManager $level, Random $random) {
|
||||||
if ($random->nextBoundedInt(3 ) !== 0) {
|
if ($random->nextBoundedInt(3 ) !== 0) {
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
||||||
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 1);
|
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 1);
|
||||||
}
|
}
|
||||||
}, $this->level, $random);
|
}, $this->level, $random);
|
||||||
// After this, building the floor maintener (the wood structure)
|
// After this, building the floor maintainer (the wood structure)
|
||||||
$level->setBlockIdAt($x, $y, $z - 1, Block::FENCE);
|
$level->setBlockIdAt($x, $y, $z - 1, Block::FENCE);
|
||||||
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
|
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
|
||||||
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
|
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
|
||||||
|
@ -162,7 +162,7 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
if ($direction2 == 0)
|
if ($direction2 == 0)
|
||||||
$direction2 = 2;
|
$direction2 = 2;
|
||||||
if ($direction2 == 1)
|
if ($direction2 == 1)
|
||||||
$direction2 =
|
$direction2 = 4;
|
||||||
LootTable::buildLootTable(new Vector3($x - $direction2, $y, $z + $direction ), LootTable::LOOT_MINESHAFT, $random);
|
LootTable::buildLootTable(new Vector3($x - $direction2, $y, $z + $direction ), LootTable::LOOT_MINESHAFT, $random);
|
||||||
}
|
}
|
||||||
if ($random->nextBoundedInt(30 ) !== 0)
|
if ($random->nextBoundedInt(30 ) !== 0)
|
||||||
|
@ -172,19 +172,19 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
// First, filling everything blank.
|
// First, filling everything blank.
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z ), new Vector3($x + 1, $y + 2, $z + 4 ));
|
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z ), new Vector3($x + 1, $y + 2, $z + 4 ));
|
||||||
// Then, making sure the floor is solid.
|
// Then, making sure the floor is solid.
|
||||||
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z ), new Vector3($x + 1, $y - 1, $z + 4 ), function ($v3, $level) {
|
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z ), new Vector3($x + 1, $y - 1, $z + 4 ), function ($v3, ChunkManager $level) {
|
||||||
|
|
||||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||||
}, $this->level);
|
}, $this->level);
|
||||||
// Putting rails
|
// Putting rails
|
||||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x, $y, $z + 4 ), function ($v3, $level, $random) {
|
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x, $y, $z + 4 ), function ($v3, ChunkManager $level, Random $random) {
|
||||||
if ($random->nextBoundedInt(3 ) !== 0) {
|
if ($random->nextBoundedInt(3 ) !== 0) {
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
||||||
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 0);
|
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 0);
|
||||||
}
|
}
|
||||||
}, $this->level, $random);
|
}, $this->level, $random);
|
||||||
// After this, building the floor maintener (the wood structure)
|
// After this, building the floor maintainer (the wood structure)
|
||||||
$level->setBlockIdAt($x - 1, $y, $z, Block::FENCE);
|
$level->setBlockIdAt($x - 1, $y, $z, Block::FENCE);
|
||||||
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
|
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
|
||||||
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
|
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
|
||||||
|
@ -213,19 +213,19 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
// First, filling everything blank.
|
// First, filling everything blank.
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z ), new Vector3($x + 1, $y + 2, $z - 4 ));
|
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z ), new Vector3($x + 1, $y + 2, $z - 4 ));
|
||||||
// Then, making sure the floor is solid.
|
// Then, making sure the floor is solid.
|
||||||
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z ), new Vector3($x + 1, $y - 1, $z - 4 ), function ($v3, $level) {
|
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z ), new Vector3($x + 1, $y - 1, $z - 4 ), function ($v3, ChunkManager $level) {
|
||||||
|
|
||||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||||
}, $this->level);
|
}, $this->level);
|
||||||
// Putting rails
|
// Putting rails
|
||||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x, $y, $z - 4 ), function ($v3, $level, $random) {
|
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x, $y, $z - 4 ), function ($v3, ChunkManager $level, Random $random) {
|
||||||
if ($random->nextBoundedInt(3 ) !== 0) {
|
if ($random->nextBoundedInt(3 ) !== 0) {
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
||||||
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 0);
|
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 0);
|
||||||
}
|
}
|
||||||
}, $this->level, $random);
|
}, $this->level, $random);
|
||||||
// After this, building the floor maintener (the wood structure)
|
// After this, building the floor maintainer (the wood structure)
|
||||||
$level->setBlockIdAt($x - 1, $y, $z, Block::FENCE);
|
$level->setBlockIdAt($x - 1, $y, $z, Block::FENCE);
|
||||||
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
|
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
|
||||||
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
|
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
|
||||||
|
@ -288,7 +288,7 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Then, making sure the floor is solid.
|
// Then, making sure the floor is solid.
|
||||||
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1 ), new Vector3($x - 1, $y - 1, $z + 1 ), function ($v3, $level) {
|
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1 ), new Vector3($x - 1, $y - 1, $z + 1 ), function ($v3, ChunkManager $level) {
|
||||||
|
|
||||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||||
|
@ -310,12 +310,12 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
self::DIR_ZMIN
|
self::DIR_ZMIN
|
||||||
] : [ ])
|
] : [ ])
|
||||||
];
|
];
|
||||||
for($i = 7; $i > $newfloor; $i --) {
|
for($i = 7; $i > $newFloor; $i --) {
|
||||||
$chooseNew =(int ) $newFloor && $random->nextBoolean ();
|
$chooseNew =(int ) $newFloor && $random->nextBoolean ();
|
||||||
$choose = $random->nextBoundedInt(4);
|
$choose = $random->nextBoundedInt(4);
|
||||||
unset($possiblePathes [$chooseNew] [$choose]);
|
unset($possiblePathes [$chooseNew] [$choose]);
|
||||||
}
|
}
|
||||||
// Buidling pathes
|
// Building pathes
|
||||||
foreach($possiblePathes [0] as $path ) {
|
foreach($possiblePathes [0] as $path ) {
|
||||||
switch ($path) {
|
switch ($path) {
|
||||||
case self::DIR_XPLUS :
|
case self::DIR_XPLUS :
|
||||||
|
@ -366,17 +366,17 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
}
|
}
|
||||||
// Building stairs
|
// Building stairs
|
||||||
for($i = 0; $i < 4; $i ++) {
|
for($i = 0; $i < 4; $i ++) {
|
||||||
switch ($path) {
|
switch ($i) {
|
||||||
case self::DIR_XPLUS :
|
case self::DIR_XPLUS :
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2 ), new Vector3($x + $i, $y - $i + 3, $z + 2 ), Block::get(Block::AIR ));
|
BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2 ), new Vector3($x + $i, $y - $i + 3, $z + 2 ), Block::get(Block::AIR ));
|
||||||
BuildingUtils::fillCallback(new Vector3($x + $i, $y - $i - 2, $z - 2 ), new Vector3($x + $i, $y - $i - 2, $z + 2 ), function ($v3, $level) {
|
BuildingUtils::fillCallback(new Vector3($x + $i, $y - $i - 2, $z - 2 ), new Vector3($x + $i, $y - $i - 2, $z + 2 ), function ($v3, ChunkManager $level) {
|
||||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||||
}, $this->level);
|
}, $this->level);
|
||||||
break;
|
break;
|
||||||
case self::DIR_XMIN :
|
case self::DIR_XMIN :
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - $i, $y - $i - 1, $z - 2 ), new Vector3($x - $i, $y - $i + 3, $z + 2 ), Block::get(Block::AIR ));
|
BuildingUtils::fill($this->level, new Vector3($x - $i, $y - $i - 1, $z - 2 ), new Vector3($x - $i, $y - $i + 3, $z + 2 ), Block::get(Block::AIR ));
|
||||||
BuildingUtils::fillCallback(new Vector3($x - $i, $y - $i - 2, $z - 2 ), new Vector3($x - $i, $y - $i - 2, $z + 2 ), function ($v3, $level) {
|
BuildingUtils::fillCallback(new Vector3($x - $i, $y - $i - 2, $z - 2 ), new Vector3($x - $i, $y - $i - 2, $z + 2 ), function ($v3, ChunkManager $level) {
|
||||||
|
|
||||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||||
|
@ -384,7 +384,7 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
break;
|
break;
|
||||||
case self::DIR_ZPLUS :
|
case self::DIR_ZPLUS :
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 2, $y - $i - 1, $z + $i ), new Vector3($x + 2, $y - $i + 3, $z + $i ), Block::get(Block::AIR ));
|
BuildingUtils::fill($this->level, new Vector3($x - 2, $y - $i - 1, $z + $i ), new Vector3($x + 2, $y - $i + 3, $z + $i ), Block::get(Block::AIR ));
|
||||||
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z + $i ), new Vector3($x + 2, $y - $i - 2, $z + $i ), function ($v3, $level) {
|
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z + $i ), new Vector3($x + 2, $y - $i - 2, $z + $i ), function ($v3, ChunkManager $level) {
|
||||||
|
|
||||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||||
|
@ -392,7 +392,7 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
break;
|
break;
|
||||||
case self::DIR_ZMIN :
|
case self::DIR_ZMIN :
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 2, $y - $i - 1, $z - $i ), new Vector3($x + 2, $y - $i + 3, $z - $i ), Block::get(Block::AIR ));
|
BuildingUtils::fill($this->level, new Vector3($x - 2, $y - $i - 1, $z - $i ), new Vector3($x + 2, $y - $i + 3, $z - $i ), Block::get(Block::AIR ));
|
||||||
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z - $i ), new Vector3($x + 2, $y - $i - 2, $z - $i ), function ($v3, $level) {
|
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z - $i ), new Vector3($x + 2, $y - $i - 2, $z - $i ), function ($v3, ChunkManager $level) {
|
||||||
|
|
||||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||||
|
@ -402,7 +402,7 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Next one
|
// Next one
|
||||||
switch ($path) {
|
switch ($i) {
|
||||||
case self::DIR_XPLUS :
|
case self::DIR_XPLUS :
|
||||||
$this->generateMineshaftPart($x + 4, $y - 4, $z, self::DIR_XPLUS, $random);
|
$this->generateMineshaftPart($x + 4, $y - 4, $z, self::DIR_XPLUS, $random);
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -7,20 +7,21 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
use pocketmine\utils\Random;
|
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
use pocketmine\level\Level;
|
||||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class RavinePopulator extends AmountPopulator {
|
class RavinePopulator extends AmountPopulator {
|
||||||
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
const NOISE = 250;
|
const NOISE = 250;
|
||||||
|
|
||||||
|
@ -74,7 +75,7 @@ class RavinePopulator extends AmountPopulator {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
protected function getHighestWorkableBlock($x, $z) {
|
||||||
for($y = 127; $y > 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
|
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
|
||||||
break;
|
break;
|
||||||
|
@ -83,7 +84,7 @@ class RavinePopulator extends AmountPopulator {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return $y++;
|
return ++$y;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -7,20 +7,21 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
|
use Ad5001\BetterGen\structure\SugarCane;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
|
use pocketmine\level\Level;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
use Ad5001\BetterGen\structure\SugarCane;
|
|
||||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
|
||||||
|
|
||||||
class SugarCanePopulator extends AmountPopulator {
|
class SugarCanePopulator extends AmountPopulator {
|
||||||
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
/*
|
/*
|
||||||
* Constructs the class
|
* Constructs the class
|
||||||
|
@ -57,12 +58,12 @@ class SugarCanePopulator extends AmountPopulator {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
protected function getHighestWorkableBlock($x, $z) {
|
||||||
for($y = 127; $y >= 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return $y === 0 ? - 1 : $y++;
|
return $y === 0 ? - 1 : ++$y;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,20 +7,21 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
use pocketmine\utils\Random;
|
use Ad5001\BetterGen\structure\Temple;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use Ad5001\BetterGen\structure\Temple;
|
use pocketmine\level\Level;
|
||||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class TemplePopulator extends AmountPopulator {
|
class TemplePopulator extends AmountPopulator {
|
||||||
|
/** @var Level */
|
||||||
protected $level;
|
protected $level;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -48,13 +49,13 @@ class TemplePopulator extends AmountPopulator {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
protected function getHighestWorkableBlock($x, $z) {
|
||||||
for($y = 127; $y > 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b === Block::SAND) {
|
if ($b === Block::SAND) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return $y++;
|
return ++$y;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,27 +7,29 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
use pocketmine\utils\Random;
|
use Ad5001\BetterGen\Main;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use Ad5001\BetterGen\structure\SakuraTree;
|
use pocketmine\level\generator\object\Tree;
|
||||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
use pocketmine\level\Level;
|
||||||
use Ad5001\BetterGen\Main;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
|
|
||||||
class TreePopulator extends AmountPopulator {
|
class TreePopulator extends AmountPopulator {
|
||||||
|
/** @var Tree[] */
|
||||||
static $types = [
|
static $types = [
|
||||||
"pocketmine\\level\\generator\\object\\OakTree",
|
"pocketmine\\level\\generator\\object\\OakTree",
|
||||||
"pocketmine\\level\\generator\\object\\BirchTree",
|
"pocketmine\\level\\generator\\object\\BirchTree",
|
||||||
"Ad5001\\BetterGen\\structure\\SakuraTree"
|
"Ad5001\\BetterGen\\structure\\SakuraTree"
|
||||||
];
|
];
|
||||||
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
protected $type;
|
protected $type;
|
||||||
|
|
||||||
|
@ -63,6 +65,7 @@ class TreePopulator extends AmountPopulator {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
$treeC = self::$types [$this->type];
|
$treeC = self::$types [$this->type];
|
||||||
|
/** @var Tree $tree */
|
||||||
$tree = new $treeC();
|
$tree = new $treeC();
|
||||||
$tree->placeObject($level, $x, $y, $z, $random);
|
$tree->placeObject($level, $x, $y, $z, $random);
|
||||||
}
|
}
|
||||||
|
@ -74,7 +77,7 @@ class TreePopulator extends AmountPopulator {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
protected function getHighestWorkableBlock($x, $z) {
|
||||||
for($y = 127; $y > 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||||
break;
|
break;
|
||||||
|
@ -83,6 +86,6 @@ class TreePopulator extends AmountPopulator {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return $y++;
|
return ++$y;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,20 +7,21 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\populator;
|
namespace Ad5001\BetterGen\populator;
|
||||||
|
|
||||||
use pocketmine\utils\Random;
|
use Ad5001\BetterGen\structure\Well;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use Ad5001\BetterGen\structure\Well;
|
use pocketmine\level\Level;
|
||||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class WellPopulator extends AmountPopulator {
|
class WellPopulator extends AmountPopulator {
|
||||||
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -48,13 +49,13 @@ class WellPopulator extends AmountPopulator {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
*/
|
*/
|
||||||
protected function getHighestWorkableBlock($x, $z) {
|
protected function getHighestWorkableBlock($x, $z) {
|
||||||
for($y = 127; $y > 0; -- $y) {
|
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||||
if ($b === Block::SAND) {
|
if ($b === Block::SAND) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return $y++;
|
return ++$y;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,19 +7,18 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\structure;
|
namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
use pocketmine\block\Leaves;
|
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\utils\Random;
|
|
||||||
use pocketmine\math\Vector3;
|
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\Object;
|
||||||
|
use pocketmine\math\Vector3;
|
||||||
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class Bush extends Object {
|
class Bush extends Object {
|
||||||
public $overridable = [
|
public $overridable = [
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
@ -15,9 +15,9 @@
|
||||||
namespace Ad5001\BetterGen\structure;
|
namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\utils\Random;
|
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\Object;
|
||||||
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class Cactus extends Object {
|
class Cactus extends Object {
|
||||||
|
|
||||||
|
@ -29,10 +29,12 @@ class Cactus extends Object {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
* @param $random pocketmine\utils\Random
|
* @param $random pocketmine\utils\Random
|
||||||
*/
|
*/
|
||||||
|
private $totalHeight;
|
||||||
|
|
||||||
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
|
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
|
||||||
$this->totalHeight = 1 + $random->nextBoundedInt(3);
|
$this->totalHeight = 1 + $random->nextBoundedInt(3);
|
||||||
$below = $level->getBlockIdAt($x, $y - 1, $z);
|
$below = $level->getBlockIdAt($x, $y - 1, $z);
|
||||||
for($yy = $y; $yy <= $y + $totalHeight; $yy ++) {
|
for($yy = $y; $yy <= $y + $this->totalHeight; $yy ++) {
|
||||||
if ($level->getBlockIdAt($x, $yy, $z ) !== Block::AIR || ($below !== Block::SAND && $below !== Block::CACTUS) || ($level->getBlockIdAt($x - 1, $yy, $z ) !== Block::AIR || $level->getBlockIdAt($x + 1, $yy, $z ) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z - 1 ) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z + 1 ) !== Block::AIR)) {
|
if ($level->getBlockIdAt($x, $yy, $z ) !== Block::AIR || ($below !== Block::SAND && $below !== Block::CACTUS) || ($level->getBlockIdAt($x - 1, $yy, $z ) !== Block::AIR || $level->getBlockIdAt($x + 1, $yy, $z ) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z - 1 ) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z + 1 ) !== Block::AIR)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,20 +7,20 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\structure;
|
namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
use pocketmine\block\Leaves;
|
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\utils\Random;
|
|
||||||
use pocketmine\math\Vector3;
|
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\Object;
|
||||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
use pocketmine\level\generator\object\Tree as ObjectTree;
|
||||||
|
use pocketmine\math\Vector3;
|
||||||
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
|
|
||||||
class FallenTree extends Object {
|
class FallenTree extends Object {
|
||||||
|
@ -39,13 +39,14 @@ class FallenTree extends Object {
|
||||||
protected $tree;
|
protected $tree;
|
||||||
protected $direction;
|
protected $direction;
|
||||||
protected $random;
|
protected $random;
|
||||||
|
private $length = 0;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Constructs the class
|
* Constructs the class
|
||||||
* @param $tree Tree
|
* @param $tree ObjectTree
|
||||||
* @throws Exeption
|
* @throws Exeption
|
||||||
*/
|
*/
|
||||||
public function __construct(Tree $tree) {
|
public function __construct(ObjectTree $tree) {
|
||||||
$this->tree = $tree;
|
$this->tree = $tree;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -59,22 +60,24 @@ class FallenTree extends Object {
|
||||||
*/
|
*/
|
||||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||||
$randomHeight = round($random->nextBoundedInt(6) - 3);
|
$randomHeight = round($random->nextBoundedInt(6) - 3);
|
||||||
$this->length = $this->tree->trunkHeight + $randomHeight;
|
$this->length = ($this->tree->trunkHeight??5) + $randomHeight;
|
||||||
$this->direction = $random->nextBoundedInt(4);
|
$this->direction = $random->nextBoundedInt(4);
|
||||||
$this->random = $random;
|
$this->random = $random;
|
||||||
switch ($this->direction) {
|
switch ($this->direction) {
|
||||||
case 0:
|
case 0:
|
||||||
case 1:// Z+
|
case 1:// Z+
|
||||||
if(in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
|
if (in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function ($v3, ChunkManager $level) {
|
||||||
if (!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false;
|
if (!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false;
|
||||||
|
else return true;
|
||||||
}, $level))) {
|
}, $level))) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
case 3: // X+
|
case 3: // X+
|
||||||
if(in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
|
if (in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function ($v3, ChunkManager $level) {
|
||||||
if (!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false;
|
if (!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false;
|
||||||
|
else return true;
|
||||||
}, $level))) {
|
}, $level))) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -97,6 +100,7 @@ class FallenTree extends Object {
|
||||||
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
||||||
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
|
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
|
||||||
$z += 2;
|
$z += 2;
|
||||||
|
break;
|
||||||
case 1:// Z+
|
case 1:// Z+
|
||||||
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get($this->tree->trunkBlock, $this->tree->type + 4));
|
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get($this->tree->trunkBlock, $this->tree->type + 4));
|
||||||
BuildingUtils::fillRandom($level, new Vector3($x + 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
|
BuildingUtils::fillRandom($level, new Vector3($x + 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
|
||||||
|
@ -106,6 +110,7 @@ class FallenTree extends Object {
|
||||||
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
||||||
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
|
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
|
||||||
$x += 2;
|
$x += 2;
|
||||||
|
break;
|
||||||
case 3: // X+
|
case 3: // X+
|
||||||
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), Block::get($this->tree->trunkBlock, $this->tree->type + 8));
|
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), Block::get($this->tree->trunkBlock, $this->tree->type + 8));
|
||||||
BuildingUtils::fillRandom($level, new Vector3($x, $y, $z + 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
|
BuildingUtils::fillRandom($level, new Vector3($x, $y, $z + 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
|
||||||
|
@ -132,8 +137,8 @@ class FallenTree extends Object {
|
||||||
*/
|
*/
|
||||||
public function placeBlock($x, $y, $z, ChunkManager $level) {
|
public function placeBlock($x, $y, $z, ChunkManager $level) {
|
||||||
if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z)]) && !isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z)])) {
|
if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z)]) && !isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||||
$level->setBlockIdAt($x, $y, $z, $this->trunk [0]);
|
$level->setBlockIdAt($x, $y, $z, $this->tree->leafBlock);
|
||||||
$level->setBlockDataAt($x, $y, $z, $this->trunk [1]);
|
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,7 +7,7 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
@ -16,8 +16,8 @@ namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\utils\Random;
|
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\Object;
|
||||||
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class Igloo extends Object {
|
class Igloo extends Object {
|
||||||
public $overridable = [
|
public $overridable = [
|
||||||
|
@ -59,7 +59,7 @@ class Igloo extends Object {
|
||||||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz )] ))
|
if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz )] ))
|
||||||
return false;
|
return false;
|
||||||
break;
|
break;
|
||||||
case 2 : // Entrence is z+
|
case 2 : // Entrance is z+
|
||||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||||
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
||||||
|
@ -84,6 +84,7 @@ class Igloo extends Object {
|
||||||
* @param $y int
|
* @param $y int
|
||||||
* @param $z int
|
* @param $z int
|
||||||
* @param $random pocketmine\utils\Random
|
* @param $random pocketmine\utils\Random
|
||||||
|
* @return bool placed
|
||||||
*/
|
*/
|
||||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||||
if (! isset($this->direction ) && ! $this->canPlaceObject($level, $x, $y, $z, $random ))
|
if (! isset($this->direction ) && ! $this->canPlaceObject($level, $x, $y, $z, $random ))
|
||||||
|
@ -150,7 +151,7 @@ class Igloo extends Object {
|
||||||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Other furnitures
|
// Other furniture
|
||||||
// Bed
|
// Bed
|
||||||
$level->setBlockIdAt($x - 1, $y + 1, $z + 2, Block::BED_BLOCK);
|
$level->setBlockIdAt($x - 1, $y + 1, $z + 2, Block::BED_BLOCK);
|
||||||
$level->setBlockIdAt($x, $y + 1, $z + 2, Block::BED_BLOCK);
|
$level->setBlockIdAt($x, $y + 1, $z + 2, Block::BED_BLOCK);
|
||||||
|
@ -225,7 +226,7 @@ class Igloo extends Object {
|
||||||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Other furnitures
|
// Other furniture
|
||||||
// Bed
|
// Bed
|
||||||
$level->setBlockIdAt($x + 1, $y + 1, $z + 2, Block::BED_BLOCK);
|
$level->setBlockIdAt($x + 1, $y + 1, $z + 2, Block::BED_BLOCK);
|
||||||
$level->setBlockIdAt($x, $y + 1, $z + 2, Block::BED_BLOCK);
|
$level->setBlockIdAt($x, $y + 1, $z + 2, Block::BED_BLOCK);
|
||||||
|
@ -238,7 +239,7 @@ class Igloo extends Object {
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Third direction
|
// Third direction
|
||||||
case 2 : // Entrence is z+
|
case 2 : // Entrance is z+
|
||||||
// Ground
|
// Ground
|
||||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||||
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
||||||
|
@ -299,7 +300,7 @@ class Igloo extends Object {
|
||||||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Other furnitures
|
// Other furniture
|
||||||
// Bed
|
// Bed
|
||||||
$level->setBlockIdAt($x + 2, $y + 1, $z - 1, Block::BED_BLOCK);
|
$level->setBlockIdAt($x + 2, $y + 1, $z - 1, Block::BED_BLOCK);
|
||||||
$level->setBlockIdAt($x + 2, $y + 1, $z, Block::BED_BLOCK);
|
$level->setBlockIdAt($x + 2, $y + 1, $z, Block::BED_BLOCK);
|
||||||
|
@ -373,7 +374,7 @@ class Igloo extends Object {
|
||||||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Other furnitures
|
// Other furniture
|
||||||
// Bed
|
// Bed
|
||||||
$level->setBlockIdAt($x + 2, $y + 1, $z + 1, Block::BED_BLOCK);
|
$level->setBlockIdAt($x + 2, $y + 1, $z + 1, Block::BED_BLOCK);
|
||||||
$level->setBlockIdAt($x + 2, $y + 1, $z, Block::BED_BLOCK);
|
$level->setBlockIdAt($x + 2, $y + 1, $z, Block::BED_BLOCK);
|
||||||
|
@ -385,5 +386,6 @@ class Igloo extends Object {
|
||||||
$level->setBlockIdAt($x - 2, $y + 1, $z + 1, Block::FURNACE);
|
$level->setBlockIdAt($x - 2, $y + 1, $z + 1, Block::FURNACE);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,18 +7,20 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\structure;
|
namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
|
use Ad5001\BetterGen\Main;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\block\Wood;
|
use pocketmine\block\Wood;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
|
use pocketmine\level\generator\object\Tree;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
use Ad5001\BetterGen\Main;
|
|
||||||
if (Main::isOtherNS()) {
|
if (Main::isOtherNS()) {
|
||||||
class_alias("pocketmine\\level\\generator\\normal\\object\\Tree", "Ad5001\\BetterGen\\structure\\Tree");
|
class_alias("pocketmine\\level\\generator\\normal\\object\\Tree", "Ad5001\\BetterGen\\structure\\Tree");
|
||||||
} else {
|
} else {
|
||||||
|
@ -26,7 +28,7 @@ if(Main::isOtherNS()) {
|
||||||
}
|
}
|
||||||
|
|
||||||
class SakuraTree extends Tree {
|
class SakuraTree extends Tree {
|
||||||
const TRUNK_POS = [ // Checks for trees trunks. Not automaticly generated but there is no point of making more or less
|
const TRUNK_POS = [ // Checks for trees trunks. Not automatically generated but there is no point of making more or less
|
||||||
7 => [
|
7 => [
|
||||||
0,
|
0,
|
||||||
1
|
1
|
||||||
|
@ -440,6 +442,8 @@ class SakuraTree extends Tree {
|
||||||
|
|
||||||
|
|
||||||
public $trunkHeight = 11;
|
public $trunkHeight = 11;
|
||||||
|
public $leafType;
|
||||||
|
public $leaf2Type;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Constructs the class
|
* Constructs the class
|
||||||
|
@ -468,6 +472,8 @@ class SakuraTree extends Tree {
|
||||||
}
|
}
|
||||||
$trunkHeight = 7 + $random->nextBoundedInt(7);
|
$trunkHeight = 7 + $random->nextBoundedInt(7);
|
||||||
|
|
||||||
|
$xDiff = $zDiff = 0;
|
||||||
|
|
||||||
$direction = $random->nextBoundedInt(3); // Choosing building north east west south
|
$direction = $random->nextBoundedInt(3); // Choosing building north east west south
|
||||||
switch ($direction) {
|
switch ($direction) {
|
||||||
case 0 :
|
case 0 :
|
||||||
|
@ -496,7 +502,7 @@ class SakuraTree extends Tree {
|
||||||
$z
|
$z
|
||||||
];
|
];
|
||||||
|
|
||||||
// Filling horisontally
|
// Filling horizontally
|
||||||
if ($hParts > 0) {
|
if ($hParts > 0) {
|
||||||
for ($i = 0; $i < $hParts; $i++) {
|
for ($i = 0; $i < $hParts; $i++) {
|
||||||
$lastX += $xDiff * 2;
|
$lastX += $xDiff * 2;
|
||||||
|
@ -513,7 +519,7 @@ class SakuraTree extends Tree {
|
||||||
$lastZ += $zDiff;
|
$lastZ += $zDiff;
|
||||||
$this->setLog($level, $lastX, $lastY, $lastZ);
|
$this->setLog($level, $lastX, $lastY, $lastZ);
|
||||||
|
|
||||||
// Filling verticaly
|
// Filling vertically
|
||||||
if ($vParts > 0) {
|
if ($vParts > 0) {
|
||||||
for ($i = 0; $i < $vParts; $i++) {
|
for ($i = 0; $i < $vParts; $i++) {
|
||||||
$lastX += $xDiff;
|
$lastX += $xDiff;
|
||||||
|
@ -531,11 +537,13 @@ class SakuraTree extends Tree {
|
||||||
$this->setLog($level, $lastX, $lastY + $i, $lastZ);
|
$this->setLog($level, $lastX, $lastY + $i, $lastZ);
|
||||||
}
|
}
|
||||||
$lastY++;
|
$lastY++;
|
||||||
// FIlling the branches.
|
// Filling the branches.
|
||||||
$branchLen2 = function ($base) {
|
$branchLen2 = function ($base) {
|
||||||
return ceil($base / 2);
|
return ceil($base / 2);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
$xd = $zd = 0;
|
||||||
|
|
||||||
for ($dir = 0; $dir < 4; $dir++) {
|
for ($dir = 0; $dir < 4; $dir++) {
|
||||||
switch ($dir) {
|
switch ($dir) {
|
||||||
case 0 :
|
case 0 :
|
||||||
|
@ -561,6 +569,11 @@ class SakuraTree extends Tree {
|
||||||
$totalLength = $stickLen + $stickLen2; // Length of the stick
|
$totalLength = $stickLen + $stickLen2; // Length of the stick
|
||||||
$sideLen = $totalLength ** 2; // Side length
|
$sideLen = $totalLength ** 2; // Side length
|
||||||
|
|
||||||
|
//TODO CHECK WHAT THIS IS SUPPOSED TO BE
|
||||||
|
$numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength;
|
||||||
|
//TODO END
|
||||||
|
$lX1 = $lZ1 = $lX = $lZ = 0;
|
||||||
|
|
||||||
// First branch part + first leave part
|
// First branch part + first leave part
|
||||||
for ($i = 1; $i < $stickLen + 1; $i++) {
|
for ($i = 1; $i < $stickLen + 1; $i++) {
|
||||||
$lX1 = $lastX + ($xd * $i);
|
$lX1 = $lastX + ($xd * $i);
|
||||||
|
@ -577,7 +590,6 @@ class SakuraTree extends Tree {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Second branch part. + second leave part
|
// Second branch part. + second leave part
|
||||||
$numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength;
|
|
||||||
for ($i = 1; $i < $stickLen + 1; $i++) {
|
for ($i = 1; $i < $stickLen + 1; $i++) {
|
||||||
$lX = $lX1 + ($xd * $i);
|
$lX = $lX1 + ($xd * $i);
|
||||||
$lZ = $lZ1 + ($zd * $i);
|
$lZ = $lZ1 + ($zd * $i);
|
||||||
|
@ -630,7 +642,7 @@ class SakuraTree extends Tree {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Leaves falling from the tree diagonaly
|
// Leaves falling from the tree diagonally
|
||||||
foreach (self::DIAG_LEAVES [$trunkHeight] as $pos) {
|
foreach (self::DIAG_LEAVES [$trunkHeight] as $pos) {
|
||||||
$numDown = $random->nextBoundedInt(3) + 1;
|
$numDown = $random->nextBoundedInt(3) + 1;
|
||||||
for ($y = $lastY + 1; $y > $lastY - $numDown; $y--)
|
for ($y = $lastY + 1; $y > $lastY - $numDown; $y--)
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
@ -16,9 +16,9 @@
|
||||||
namespace Ad5001\BetterGen\structure;
|
namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\utils\Random;
|
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\Object;
|
||||||
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class SugarCane extends Object {
|
class SugarCane extends Object {
|
||||||
|
|
||||||
|
@ -30,6 +30,8 @@ class SugarCane extends Object {
|
||||||
* @param $z int
|
* @param $z int
|
||||||
* @param $random pocketmine\utils\Random
|
* @param $random pocketmine\utils\Random
|
||||||
*/
|
*/
|
||||||
|
private $totalHeight;
|
||||||
|
|
||||||
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
|
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
|
||||||
$this->totalHeight = 1 + $random->nextBoundedInt(3);
|
$this->totalHeight = 1 + $random->nextBoundedInt(3);
|
||||||
$below = $level->getBlockIdAt($x, $y - 1, $z);
|
$below = $level->getBlockIdAt($x, $y - 1, $z);
|
||||||
|
|
|
@ -7,20 +7,19 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\structure;
|
namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
|
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\utils\Random;
|
|
||||||
use pocketmine\math\Vector3;
|
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\Object;
|
||||||
use Ad5001\BetterGen\loot\LootTable;
|
use pocketmine\math\Vector3;
|
||||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class Temple extends Object {
|
class Temple extends Object {
|
||||||
const DIRECTION_PLUSX = 0;
|
const DIRECTION_PLUSX = 0;
|
||||||
|
@ -79,9 +78,10 @@ class Temple extends Object {
|
||||||
];
|
];
|
||||||
public $overridable = [
|
public $overridable = [
|
||||||
Block::AIR => true,
|
Block::AIR => true,
|
||||||
6 => true,
|
Block::SAPLING => true,
|
||||||
17 => true,
|
Block::LOG => true,
|
||||||
18 => true,
|
Block::LEAVES => true,
|
||||||
|
Block::STONE => true,
|
||||||
Block::DANDELION => true,
|
Block::DANDELION => true,
|
||||||
Block::POPPY => true,
|
Block::POPPY => true,
|
||||||
Block::SNOW_LAYER => true,
|
Block::SNOW_LAYER => true,
|
||||||
|
@ -107,6 +107,9 @@ class Temple extends Object {
|
||||||
1
|
1
|
||||||
]
|
]
|
||||||
];
|
];
|
||||||
|
/** @var ChunkManager */
|
||||||
|
private $level;
|
||||||
|
private $direction = 0;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Checks if a temple is placeable
|
* Checks if a temple is placeable
|
||||||
|
@ -117,7 +120,9 @@ class Temple extends Object {
|
||||||
* @param $random pocketmine\utils\Random
|
* @param $random pocketmine\utils\Random
|
||||||
* @return bool
|
* @return bool
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||||
|
$this->level = $level;
|
||||||
$this->direction = $random->nextBoundedInt(4);
|
$this->direction = $random->nextBoundedInt(4);
|
||||||
for ($xx = $x - 10; $xx <= $x + 10; $xx++)
|
for ($xx = $x - 10; $xx <= $x + 10; $xx++)
|
||||||
for ($yy = $y + 1; $yy <= $y + 11; $yy++)
|
for ($yy = $y + 1; $yy <= $y + 11; $yy++)
|
||||||
|
@ -143,51 +148,49 @@ class Temple extends Object {
|
||||||
$firstPos = new Vector3($x + 10, $y, $z + 10);
|
$firstPos = new Vector3($x + 10, $y, $z + 10);
|
||||||
$sndPos = new Vector3($x - 10, $y, $z - 10);
|
$sndPos = new Vector3($x - 10, $y, $z - 10);
|
||||||
for ($i = 0; $i <= 9; $i++) {
|
for ($i = 0; $i <= 9; $i++) {
|
||||||
// Building sides
|
// Building diagonal sides
|
||||||
BuildingUtils::walls($level, $firstPos, $sndPos, Block::get(Block::SANDSTONE ));
|
BuildingUtils::walls($level, $firstPos->add(-$i, $i, -$i), $sndPos->add($i, $i, $i), Block::get(Block::SANDSTONE));
|
||||||
|
|
||||||
// Next floor
|
|
||||||
$firstPos->x --;
|
|
||||||
$firstPos->z --;
|
|
||||||
$firstPos->y = $y + $i;
|
|
||||||
$sndPos->x ++;
|
|
||||||
$sndPos->z ++;
|
|
||||||
$sndPos->y = $y + $i;
|
|
||||||
}
|
}
|
||||||
// Floors
|
|
||||||
for($xx = $x + 9; $xx >= $x - 9; $xx --)
|
// Floor top
|
||||||
for($zz = $z + 9; $zz >= $z - 9; $zz --)
|
BuildingUtils::fill($level, new Vector3($x - 5, $y + 4, $z - 5), new Vector3($x + 5, $y + 4, $z + 5), Block::get(Block::SANDSTONE));
|
||||||
$this->placeBlock($xx, $y, $zz);
|
#for ($xx = $x + 5; $xx >= $x - 5; $xx--)
|
||||||
for($xx = $x + 5; $xx >= $x - 5; $xx --)
|
# for ($zz = $z + 5; $zz >= $z - 5; $zz--)
|
||||||
for($zz = $z + 5; $zz >= $z - 5; $zz --)
|
# $this->placeBlock($xx, $y + 4, $zz);
|
||||||
$this->placeBlock($xx, $y + 4, $zz);
|
|
||||||
|
|
||||||
// Creating hole
|
// Creating hole
|
||||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
BuildingUtils::fill($level, new Vector3($x - 1, $y - 11, $z - 1), new Vector3($x + 1, $y + 4, $z + 1), Block::get(Block::AIR));
|
||||||
for($yy = $y - 11; $yy <= $y + 4; $yy ++)
|
#for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
# for ($yy = $y - 11; $yy <= $y + 4; $yy++)
|
||||||
$this->placeBlock($xx, $yy, $zz, 0);
|
# for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||||
|
# $this->placeBlock($xx, $yy, $zz, Block::AIR);
|
||||||
|
|
||||||
// Floor patern
|
// Hole walls
|
||||||
foreach($this->directions as $dir ) {
|
BuildingUtils::walls($level, new Vector3($x - 2, $y - 1, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE));
|
||||||
|
|
||||||
|
//Floor bottom
|
||||||
|
BuildingUtils::fill($level, new Vector3($x - 9, $y, $z - 9), new Vector3($x + 9, $y, $z + 9), Block::get(Block::SANDSTONE));
|
||||||
|
#for ($xx = $x + 9; $xx >= $x - 9; $xx--)
|
||||||
|
# for ($zz = $z + 9; $zz >= $z - 9; $zz--)
|
||||||
|
# $this->placeBlock($xx, $y, $zz);
|
||||||
|
|
||||||
|
// Floor pattern
|
||||||
|
for ($i = -2; $i <= 1; $i++) {//straight
|
||||||
|
$xextra = ($i + 1) % 2;
|
||||||
|
$zextra = ($i) % 2;
|
||||||
|
// Orange hardened clay
|
||||||
|
$this->placeBlock($x + ($xextra * 3), $y, $z + ($zextra * 3), Block::STAINED_HARDENED_CLAY, 1);//OUTER out
|
||||||
|
$this->placeBlock($x + ($xextra * 2), $y, $z + ($zextra * 2), Block::STAINED_HARDENED_CLAY, 1);//OUTER in
|
||||||
|
}
|
||||||
|
foreach ($this->directions as $direction) {//Diagonals
|
||||||
// Building pillar
|
// Building pillar
|
||||||
for ($yy = $y + 1; $yy <= $y + 3; $yy++)
|
for ($yy = $y + 1; $yy <= $y + 3; $yy++)
|
||||||
$this->placeBlock($x + ($dir [0] * 2), $yy, $z + ($dir [1] * 2), Block::SANDSTONE, 2);
|
$this->placeBlock($x + ($direction[0] * 2), $yy, $z + ($direction[1] * 2), Block::SANDSTONE, 2);
|
||||||
// Orange hardened clay
|
$this->placeBlock($x + $direction[0], $y, $z + $direction[1], Block::STAINED_HARDENED_CLAY, 1);//Diagonal
|
||||||
$this->placeBlock($x + $dir [0], $y, $z + $dir [1], Block::STAINED_HARDENED_CLAY, 1);
|
|
||||||
$this->placeBlock($x + ($dir [0] * 2), $y, $z, Block::STAINED_HARDENED_CLAY, 1);
|
|
||||||
$this->placeBlock($x + ($dir [0] * 3), $y, $z, Block::STAINED_HARDENED_CLAY, 1);
|
|
||||||
$this->placeBlock($x, $y, $z + ($dir [1] * 2), Block::STAINED_HARDENED_CLAY, 1);
|
|
||||||
$this->placeBlock($x, $y, $z + ($dir [1] * 3), Block::STAINED_HARDENED_CLAY, 1);
|
|
||||||
|
|
||||||
// Sandstone
|
|
||||||
$this->placeBlock($x + $dir [0], $y, $z);
|
|
||||||
$this->placeBlock($x, $y, $z + $dir [1]);
|
|
||||||
}
|
}
|
||||||
// Blue hardened clay (center)
|
// Blue hardened clay (center)
|
||||||
$this->placeBlock($x, $y, $z, Block::STAINED_HARDENED_CLAY, 11);
|
$this->placeBlock($x, $y, $z, Block::STAINED_HARDENED_CLAY, 11);
|
||||||
// Hole walls
|
// Floor pattern end
|
||||||
BuildingUtils::walls($level, new Vector3($x - 2, $y, $z - 2 ), new Vector3($x + 2, $y - 8, $z + 2 ), Block::get(Block::SANDSTONE ));
|
|
||||||
|
|
||||||
// Last step like this
|
// Last step like this
|
||||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++) {
|
for ($xx = $x - 2; $xx <= $x + 2; $xx++) {
|
||||||
|
@ -213,11 +216,20 @@ class Temple extends Object {
|
||||||
$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
|
$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
|
||||||
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
|
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
|
||||||
|
|
||||||
|
//TODO TILES
|
||||||
|
$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
|
||||||
|
$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
|
||||||
|
$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
|
||||||
|
$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
|
||||||
|
$this->placeBlock($x, $y - 10, $z + 2, Block::AIR);
|
||||||
|
$this->placeBlock($x, $y - 10, $z - 2, Block::AIR);
|
||||||
|
$this->placeBlock($x + 2, $y - 10, $z, Block::AIR);
|
||||||
|
$this->placeBlock($x - 2, $y - 10, $z, Block::AIR);
|
||||||
// Chests
|
// Chests
|
||||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2 ), LootTable::LOOT_DESERT_TEMPLE, $random);
|
/*LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
|
||||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
|
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||||
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
|
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||||
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z ), LootTable::LOOT_DESERT_TEMPLE, $random);
|
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);*/
|
||||||
|
|
||||||
// Entrance is a rectangular parallelepiped
|
// Entrance is a rectangular parallelepiped
|
||||||
switch ($this->direction) {
|
switch ($this->direction) {
|
||||||
|
@ -228,7 +240,7 @@ class Temple extends Object {
|
||||||
// Creating rectangular parallelepiped of sandstone.
|
// Creating rectangular parallelepiped of sandstone.
|
||||||
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 6), new Vector3($x + 9, $y + 4, $z + 6), Block::get(Block::SANDSTONE));
|
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 6), new Vector3($x + 9, $y + 4, $z + 6), Block::get(Block::SANDSTONE));
|
||||||
// Creating a path to the entrance
|
// Creating a path to the entrance
|
||||||
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 1 ), new Vector3($x + 9, $y + 4, $z + 1 ), Block::get(Block::AIR ));
|
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 1), new Vector3($x + 9, $y + 4, $z + 1), Block::get(Block::AIR));//this clears the entrance
|
||||||
// Creating path to towers.
|
// Creating path to towers.
|
||||||
for ($yy = $y + 1; $yy <= $y + 2; $yy++)
|
for ($yy = $y + 1; $yy <= $y + 2; $yy++)
|
||||||
for ($zz = $z - 6; $zz <= $z + 6; $zz++)
|
for ($zz = $z - 6; $zz <= $z + 6; $zz++)
|
||||||
|
@ -306,6 +318,7 @@ class Temple extends Object {
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case self::DIRECTION_PLUSZ : // z+ (2)
|
case self::DIRECTION_PLUSZ : // z+ (2)
|
||||||
|
//TODO: Build pillars inside
|
||||||
// Building towers.
|
// Building towers.
|
||||||
$this->placeTower($x + 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_PLUSX);
|
$this->placeTower($x + 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_PLUSX);
|
||||||
$this->placeTower($x - 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_MINX);
|
$this->placeTower($x - 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_MINX);
|
||||||
|
@ -386,33 +399,21 @@ class Temple extends Object {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/**
|
||||||
* Places a slab
|
* Places a block
|
||||||
* @param $x int
|
* @param $x int
|
||||||
* @param $y int
|
* @param $y int
|
||||||
* @param $z int
|
* @param $z int
|
||||||
* @return void
|
* @param int $id
|
||||||
*/
|
* @param int $meta
|
||||||
protected function placeSlab($x, $y, $z) {
|
|
||||||
$this->level->setBlockIdAt($x, $y, $z, 44);
|
|
||||||
$this->level->setBlockDataAt($x, $y, $z, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Places a slab
|
|
||||||
* @param $x int
|
|
||||||
* @param $y int
|
|
||||||
* @param $z int
|
|
||||||
* @param $id int
|
|
||||||
* @param $meta int
|
|
||||||
* @return void
|
|
||||||
*/
|
*/
|
||||||
protected function placeBlock($x, $y, $z, $id = Block::SANDSTONE, $meta = 0) {
|
protected function placeBlock($x, $y, $z, $id = Block::SANDSTONE, $meta = 0) {
|
||||||
$this->level->setBlockIdAt($x, $y, $z, $id);
|
$this->level->setBlockIdAt($x, $y, $z, $id);
|
||||||
$this->level->setBlockDataAt($x, $y, $z, $meta);
|
$this->level->setBlockDataAt($x, $y, $z, $meta);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
|
/**
|
||||||
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
|
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
|
||||||
* @param $x int
|
* @param $x int
|
||||||
* @param $y int
|
* @param $y int
|
||||||
|
@ -423,6 +424,8 @@ class Temple extends Object {
|
||||||
*/
|
*/
|
||||||
public function placeTower($x, $y, $z, $direction1 = self::DIRECTION_PLUSX, $direction2 = self::DIRECTION_PLUSZ) {
|
public function placeTower($x, $y, $z, $direction1 = self::DIRECTION_PLUSX, $direction2 = self::DIRECTION_PLUSZ) {
|
||||||
BuildingUtils::walls($this->level, new Vector3($x + 2, $y, $z + 2), new Vector3($x - 2, $y + 8, $z - 2), Block::get(Block::SANDSTONE));
|
BuildingUtils::walls($this->level, new Vector3($x + 2, $y, $z + 2), new Vector3($x - 2, $y + 8, $z - 2), Block::get(Block::SANDSTONE));
|
||||||
|
//Clear insides
|
||||||
|
BuildingUtils::fill($this->level, new Vector3($x + 1, $y + 1, $z + 1), new Vector3($x - 1, $y + 7, $z - 1), Block::get(Block::AIR));
|
||||||
switch ($direction1) {
|
switch ($direction1) {
|
||||||
case self::DIRECTION_PLUSX : // x+ (0)
|
case self::DIRECTION_PLUSX : // x+ (0)
|
||||||
// Stairs
|
// Stairs
|
||||||
|
@ -460,7 +463,7 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
||||||
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
||||||
|
|
||||||
// Building entrance to second floor.
|
// Building entrance to second floor. //TODO
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z - 4), new Vector3($x - 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2));
|
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z - 4), new Vector3($x - 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2));
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z - 4), new Vector3($x - 8, $y + 6, $z - 5), Block::get(Block::AIR));
|
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z - 4), new Vector3($x - 8, $y + 6, $z - 5), Block::get(Block::AIR));
|
||||||
break;
|
break;
|
||||||
|
@ -497,11 +500,11 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x, $y + 7, $z - 2, Block::SANDSTONE, 2);
|
$this->placeBlock($x, $y + 7, $z - 2, Block::SANDSTONE, 2);
|
||||||
$this->placeBlock($x + 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
|
$this->placeBlock($x + 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// Building entrance to second floor.
|
// Building entrance to second floor. //TODO
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4), new Vector3($x - 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2));
|
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4), new Vector3($x - 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2));
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4), new Vector3($x - 8, $y + 6, $z + 5), Block::get(Block::AIR));
|
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4), new Vector3($x - 8, $y + 6, $z + 5), Block::get(Block::AIR));
|
||||||
}
|
|
||||||
|
|
||||||
// Finishing stairs system
|
// Finishing stairs system
|
||||||
$this->placeBlock($x - 2, $y + 3, $z, Block::SANDSTONE_STAIRS, 1);
|
$this->placeBlock($x - 2, $y + 3, $z, Block::SANDSTONE_STAIRS, 1);
|
||||||
|
@ -510,7 +513,7 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x - 2, $y + 5, $z, Block::AIR);
|
$this->placeBlock($x - 2, $y + 5, $z, Block::AIR);
|
||||||
$this->placeBlock($x - 2, $y + 6, $z, Block::AIR);
|
$this->placeBlock($x - 2, $y + 6, $z, Block::AIR);
|
||||||
// Making path from stairs to first floor.
|
// Making path from stairs to first floor.
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y, $z + 2 ), new Vector3($x - 9, $y + 4, $z - 2 ), Block::get(Block::SANDSTONE ));
|
BuildingUtils::fill($this->level, new Vector3($x - 3, $y, $z + 1 + ($direction2 === self::DIRECTION_PLUSZ ? 2 : 0)), new Vector3($x - 8, $y + 4, $z - 1 + ($direction2 === self::DIRECTION_MINZ ? -2 : 0)), Block::get(Block::SANDSTONE));
|
||||||
|
|
||||||
// Other side pattern
|
// Other side pattern
|
||||||
foreach ([
|
foreach ([
|
||||||
|
@ -574,7 +577,7 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
||||||
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
||||||
|
|
||||||
// Building entrance to second floor.
|
// Building entrance to second floor. //TODO
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z - 4), new Vector3($x + 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2));
|
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z - 4), new Vector3($x + 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2));
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z - 4), new Vector3($x + 8, $y + 6, $z - 5), Block::get(Block::AIR));
|
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z - 4), new Vector3($x + 8, $y + 6, $z - 5), Block::get(Block::AIR));
|
||||||
break;
|
break;
|
||||||
|
@ -611,7 +614,7 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x, $y + 6, $z - 2, Block::SANDSTONE, 2);
|
$this->placeBlock($x, $y + 6, $z - 2, Block::SANDSTONE, 2);
|
||||||
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::SANDSTONE, 2);
|
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::SANDSTONE, 2);
|
||||||
|
|
||||||
// Building entrance to second floor.
|
// Building entrance to second floor. //TODO
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z + 4), new Vector3($x + 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2));
|
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z + 4), new Vector3($x + 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2));
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z + 4), new Vector3($x + 8, $y + 6, $z + 5), Block::get(Block::AIR));
|
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z + 4), new Vector3($x + 8, $y + 6, $z + 5), Block::get(Block::AIR));
|
||||||
break;
|
break;
|
||||||
|
@ -624,7 +627,7 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x + 2, $y + 5, $z, Block::AIR);
|
$this->placeBlock($x + 2, $y + 5, $z, Block::AIR);
|
||||||
$this->placeBlock($x + 2, $y + 6, $z, Block::AIR);
|
$this->placeBlock($x + 2, $y + 6, $z, Block::AIR);
|
||||||
// Making path from stairs to first floor.
|
// Making path from stairs to first floor.
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y, $z + 2 ), new Vector3($x + 9, $y + 4, $z - 2 ), Block::get(Block::SANDSTONE ));
|
BuildingUtils::fill($this->level, new Vector3($x + 3, $y, $z + 1 + ($direction2 === self::DIRECTION_PLUSZ ? 2 : 0)), new Vector3($x + 8, $y + 4, $z - 1 + ($direction2 === self::DIRECTION_MINZ ? -2 : 0)), Block::get(Block::SANDSTONE));
|
||||||
|
|
||||||
// Other side pattern
|
// Other side pattern
|
||||||
foreach ([
|
foreach ([
|
||||||
|
@ -687,7 +690,7 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
|
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
|
||||||
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
|
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
|
||||||
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
||||||
// Building entrance to second floor.
|
// Building entrance to second floor. //TODO
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 9), new Vector3($x - 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2));
|
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 9), new Vector3($x - 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2));
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 8), new Vector3($x - 5, $y + 6, $z - 8), Block::get(Block::AIR));
|
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 8), new Vector3($x - 5, $y + 6, $z - 8), Block::get(Block::AIR));
|
||||||
break;
|
break;
|
||||||
|
@ -723,7 +726,7 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
|
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
|
||||||
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
|
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
|
||||||
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
||||||
// Building entrance to second floor.
|
// Building entrance to second floor. //TODO
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 9), new Vector3($x + 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2));
|
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 9), new Vector3($x + 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2));
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 8), new Vector3($x + 5, $y + 6, $z - 8), Block::get(Block::AIR));
|
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 8), new Vector3($x + 5, $y + 6, $z - 8), Block::get(Block::AIR));
|
||||||
break;
|
break;
|
||||||
|
@ -736,7 +739,7 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x, $y + 5, $z - 2, Block::AIR);
|
$this->placeBlock($x, $y + 5, $z - 2, Block::AIR);
|
||||||
$this->placeBlock($x, $y + 6, $z - 2, Block::AIR);
|
$this->placeBlock($x, $y + 6, $z - 2, Block::AIR);
|
||||||
// Making path from stairs to first floor.
|
// Making path from stairs to first floor.
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + 2, $y, $z - 4 ), new Vector3($x - 2, $y + 4, $z - 9 ), Block::get(Block::SANDSTONE ));
|
BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0), $y, $z - 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z - 8), Block::get(Block::SANDSTONE));
|
||||||
|
|
||||||
// Other side pattern
|
// Other side pattern
|
||||||
foreach ([
|
foreach ([
|
||||||
|
@ -799,7 +802,7 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
|
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
|
||||||
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
|
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
|
||||||
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
||||||
// Building entrance to second floor.
|
// Building entrance to second floor. //TODO
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 9), new Vector3($x - 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2));
|
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 9), new Vector3($x - 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2));
|
||||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 8), new Vector3($x - 5, $y + 6, $z + 8), Block::get(Block::AIR));
|
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 8), new Vector3($x - 5, $y + 6, $z + 8), Block::get(Block::AIR));
|
||||||
break;
|
break;
|
||||||
|
@ -835,7 +838,7 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
|
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
|
||||||
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
|
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
|
||||||
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
||||||
// Building entrance to second floor.
|
// Building entrance to second floor. //TODO
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 9), new Vector3($x + 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2));
|
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 9), new Vector3($x + 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2));
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 8), new Vector3($x + 5, $y + 6, $z + 8), Block::get(Block::AIR));
|
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 8), new Vector3($x + 5, $y + 6, $z + 8), Block::get(Block::AIR));
|
||||||
break;
|
break;
|
||||||
|
@ -848,7 +851,7 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x, $y + 5, $z + 2, Block::AIR);
|
$this->placeBlock($x, $y + 5, $z + 2, Block::AIR);
|
||||||
$this->placeBlock($x, $y + 6, $z + 2, Block::AIR);
|
$this->placeBlock($x, $y + 6, $z + 2, Block::AIR);
|
||||||
// Making path from stairs to first floor.
|
// Making path from stairs to first floor.
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + 2, $y, $z + 4 ), new Vector3($x - 2, $y + 4, $z + 9 ), Block::get(Block::SANDSTONE ));
|
BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0), $y, $z + 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z + 8), Block::get(Block::SANDSTONE));
|
||||||
|
|
||||||
// Other side pattern
|
// Other side pattern
|
||||||
foreach ([
|
foreach ([
|
||||||
|
@ -885,12 +888,27 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x, $y + 9, $z + 2, Block::SANDSTONE_STAIRS, 3);
|
$this->placeBlock($x, $y + 9, $z + 2, Block::SANDSTONE_STAIRS, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
* Inverses a direction
|
/**
|
||||||
|
* Places a slab
|
||||||
|
* @param $x int
|
||||||
|
* @param $y int
|
||||||
|
* @param $z int
|
||||||
|
* @param $id int
|
||||||
|
* @param $meta int
|
||||||
|
* @return void
|
||||||
|
*/
|
||||||
|
protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {
|
||||||
|
if ($top) $meta &= 0x08;
|
||||||
|
$this->placeBlock($x, $y, $z, $id, $meta);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Inverts a direction
|
||||||
* @param $direction int
|
* @param $direction int
|
||||||
* @return int
|
* @return int
|
||||||
*/
|
*/
|
||||||
protected function getInversedDirection(int $direction): int {
|
protected function getInvertedDirection(int $direction): int {
|
||||||
switch ($direction) {
|
switch ($direction) {
|
||||||
case self::DIRECTION_PLUSX : // x+ (0)
|
case self::DIRECTION_PLUSX : // x+ (0)
|
||||||
return self::DIRECTION_MINX;
|
return self::DIRECTION_MINX;
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
@ -17,11 +17,13 @@ namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\utils\Random;
|
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\Object;
|
||||||
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
|
|
||||||
class Well extends Object {
|
class Well extends Object {
|
||||||
|
/** @var ChunkManager */
|
||||||
|
private $level;
|
||||||
public $overridable = [
|
public $overridable = [
|
||||||
Block::AIR => true,
|
Block::AIR => true,
|
||||||
6 => true,
|
6 => true,
|
||||||
|
@ -55,14 +57,15 @@ class Well extends Object {
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Checks if a well is placeable
|
* Checks if a well is placeable
|
||||||
* @param $level pocketmine\level\ChunkManager
|
* @param $level ChunkManager
|
||||||
* @param $x int
|
* @param $x int
|
||||||
* @param $y int
|
* @param $y int
|
||||||
* @param $z int
|
* @param $z int
|
||||||
* @param $random pocketmine\utils\Random
|
* @param $random Random
|
||||||
* @return bool
|
* @return bool
|
||||||
*/
|
*/
|
||||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||||
|
$this->level = $level;
|
||||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||||
for($yy = $y; $yy <= $y + 3; $yy ++)
|
for($yy = $y; $yy <= $y + 3; $yy ++)
|
||||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||||
|
@ -73,16 +76,16 @@ class Well extends Object {
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Places a well
|
* Places a well
|
||||||
* @param $level pocketmine\level\ChunkManager
|
* @param $level ChunkManager
|
||||||
* @param $x int
|
* @param $x int
|
||||||
* @param $y int
|
* @param $y int
|
||||||
* @param $z int
|
* @param $z int
|
||||||
* @param $random pocketmine\utils\Random
|
* @param $random Random
|
||||||
*/
|
*/
|
||||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||||
$this->level = $level;
|
$this->level = $level;
|
||||||
foreach($this->directions as $direction ) {
|
foreach($this->directions as $direction ) {
|
||||||
// Building pillard
|
// Building pillars
|
||||||
for($yy = $y; $yy < $y + 3; $yy ++)
|
for($yy = $y; $yy < $y + 3; $yy ++)
|
||||||
$this->placeBlock($x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE);
|
$this->placeBlock($x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE);
|
||||||
|
|
||||||
|
@ -92,32 +95,20 @@ class Well extends Object {
|
||||||
$this->placeBlock($x + ($direction [0] * 2), $y, $z + ($direction [1] * 2), Block::SANDSTONE);
|
$this->placeBlock($x + ($direction [0] * 2), $y, $z + ($direction [1] * 2), Block::SANDSTONE);
|
||||||
|
|
||||||
// Building slabs on the sides. Places two times due to all directions.
|
// Building slabs on the sides. Places two times due to all directions.
|
||||||
$this->placeSlab($x + ($direction [0] * 2), $y, $z);
|
$this->placeBlock($x + ($direction [0] * 2), $y, $z, Block::SANDSTONE, 1);
|
||||||
$this->placeSlab($x, $y, $z + ($direction [1] * 2));
|
$this->placeBlock($x, $y, $z + ($direction [1] * 2), Block::SANDSTONE, 1);
|
||||||
|
|
||||||
// Placing water.Places two times due to all directions.
|
// Placing water.Places two times due to all directions.
|
||||||
$this->placeBlock($x + $direction [0], $y, $z, Block::WATER);
|
$this->placeBlock($x + $direction [0], $y, $z, Block::WATER);
|
||||||
$this->placeBlock($x, $y, $z + $direction [1], Block::WATER);
|
$this->placeBlock($x, $y, $z + $direction [1], Block::WATER);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Finitions
|
// Final things
|
||||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||||
$this->placeSlab($xx, $y + 3, $zz);
|
$this->placeBlock($xx, $y + 3, $zz);
|
||||||
$this->placeSlab($x, $y + 3, $z, Block::SANDSTONE);
|
$this->placeBlock($x, $y + 3, $z, Block::SANDSTONE, 1);
|
||||||
$this->placeSlab($x, $y, $z, Block::WATER);
|
$this->placeBlock($x, $y, $z, Block::WATER);
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Places a slab
|
|
||||||
* @param $x int
|
|
||||||
* @param $y int
|
|
||||||
* @param $z int
|
|
||||||
* @return void
|
|
||||||
*/
|
|
||||||
public function placeSlab($x, $y, $z) {
|
|
||||||
$this->level->setBlockIdAt($x, $y, $z, 44);
|
|
||||||
$this->level->setBlockDataAt($x, $y, $z, 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -128,7 +119,8 @@ class Well extends Object {
|
||||||
* @param $id int
|
* @param $id int
|
||||||
* @return void
|
* @return void
|
||||||
*/
|
*/
|
||||||
public function placeBlock($x, $y, $z, $id) {
|
public function placeBlock($x, $y, $z, $id = 0, $meta = 0) {
|
||||||
$this->level->setBlockIdAt($x, $y, $z, $id);
|
$this->level->setBlockIdAt($x, $y, $z, $id);
|
||||||
|
$this->level->setBlockDataAt($x, $y, $z, $meta);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,16 +7,16 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\utils;
|
namespace Ad5001\BetterGen\utils;
|
||||||
|
|
||||||
use pocketmine\math\Vector3;
|
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
|
use pocketmine\math\Vector3;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class BuildingUtils {
|
class BuildingUtils {
|
||||||
|
|
|
@ -7,17 +7,17 @@
|
||||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||||
* Tommorow's pocketmine generator.
|
* Tomorrow's pocketmine generator.
|
||||||
* @author Ad5001
|
* @author Ad5001
|
||||||
* @link https://github.com/Ad5001/BetterGen
|
* @link https://github.com/Ad5001/BetterGen
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\utils;
|
namespace Ad5001\BetterGen\utils;
|
||||||
# Communs utils under no namespace made for a specific usage
|
# Common utils under no namespace made for a specific usage
|
||||||
|
|
||||||
class CommonUtils {
|
class CommonUtils {
|
||||||
/**
|
/**
|
||||||
* Searches case insensitivly array $haystack for $needle.
|
* Searches case insensitively array $haystack for $needle.
|
||||||
* src: http://php.net/manual/en/function.in-array.php#89256
|
* src: http://php.net/manual/en/function.in-array.php#89256
|
||||||
* @param mixed $needle
|
* @param mixed $needle
|
||||||
* @param array $haystack
|
* @param array $haystack
|
||||||
|
|
Loading…
Reference in a new issue