Fixing a level error

This commit is contained in:
Ad5001 2017-05-14 22:18:21 +02:00
rodič 1f6416d02e
revize b5fb3c21ae
1 změnil soubory, kde provedl 18 přidání a 1 odebrání

Zobrazit soubor

@ -23,6 +23,7 @@ use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
use pocketmine\level\Level;
class MineshaftPopulator extends AmountPopulator {
/** var int */
@ -86,7 +87,7 @@ class MineshaftPopulator extends AmountPopulator {
* @param Random $random
*/
public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
if ($this->maxPath -- < 1 || $y >= $this->level->getChunk(($x - ($x % 16)) / 16, ($z - ($z % 16)) / 16)->getHighestBlockAt($x % 16, $z % 16) - 10)
if ($this->maxPath -- < 1 || $y >= $this->getHighestBlockAt($x, $z) - 10)
return;
$type = $random->nextBoundedInt(3);
$level = $this->level;
@ -425,5 +426,21 @@ class MineshaftPopulator extends AmountPopulator {
break;
}
}
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
*/
protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::SAND) {
break;
}
}
return ++$y;
}
}
?>