Adding fallen trees + some tweaking..
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parent
b73d3c981c
commit
5362a4cb81
6 changed files with 19 additions and 18 deletions
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@ -138,7 +138,6 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
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$options["preset"] = json_encode($options);
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if((int) $seed == 0/*String*/){
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$seed = $this->generateRandomSeed();
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echo "Rechoosen seed";
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}
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$this->getServer()->broadcastMessage(Main::PREFIX . "§aGenerating level $name with generator $generatorName and seed $seed..");
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$this->getServer()->generateLevel($name, $seed, $generator, $options);
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@ -211,7 +210,6 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
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$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
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if($event->getBlock()->getId() !== Block::CHEST) return;
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if(!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
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echo "Doing {$event->getBlock()}";
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$chest = new \pocketmine\block\Chest(0);
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$nbt = new CompoundTag("", [
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new ListTag("Items", []),
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@ -236,7 +234,6 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
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$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
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if($event->getBlock()->getId() !== Block::CHEST) return;
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if(!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
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echo "Doing {$event->getBlock()}";
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$chest = new \pocketmine\block\Chest(0);
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$nbt = new CompoundTag("", [
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new ListTag("Items", []),
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@ -20,6 +20,8 @@ use pocketmine\level\generator\biome\Biome;
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use Ad5001\BetterGen\Main;
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use Ad5001\BetterGen\populator\TreePopulator;
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use Ad5001\BetterGen\populator\BushPopulator;
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use Ad5001\BetterGen\populator\FallenTreePopulator;
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class BetterForest extends ForestBiome implements Mountainable {
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static $types = [
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@ -41,6 +43,12 @@ class BetterForest extends ForestBiome implements Mountainable {
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$bush = new BushPopulator($type);
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$bush->setBaseAmount(10);
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$this->addPopulator($bush);
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$ft = new FallenTreePopulator($type);
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$ft->setBaseAmount(0);
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$ft->setRandomAmount(4);
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$this->addPopulator($ft);
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$trees = new TreePopulator($type);
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$trees->setBaseAmount((null !== @constant(TreePopulator::$types [$type] . "::maxPerChunk" )) ? constant(TreePopulator::$types [$type] . "::maxPerChunk" ) : 5);
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$this->addPopulator($trees);
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@ -50,7 +58,7 @@ class BetterForest extends ForestBiome implements Mountainable {
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$this->addPopulator($tallGrass);
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$this->setElevation(63, 81);
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$this->setElevation(63, 69);
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$this->temperature = $infos [0];
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$this->rainfall = $infos [1];
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@ -214,7 +214,6 @@ class BetterNormal extends Generator {
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*/
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public static function registerBiome(Biome $biome): bool {
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if(\Ad5001\BetterGen\utils\CommonUtils::in_arrayi($biome->getName(), self::$options["deleteBiomes"])) {
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echo "Removing " . $biome->getName() . "...\n";
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return false;
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}
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foreach(self::$levels as $lvl ) if(isset($lvl->selector)) $lvl->selector->addBiome($biome); // If no selector created, it would cause errors. These will be added when selectoes
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@ -45,7 +45,7 @@ class CavePopulator extends AmountPopulator {
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}
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// echo "Finished Populating chunk $chunkX, $chunkZ !" . PHP_EOL;
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// Filling water & lava sources randomly
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for($i = 0; $i < $random->nextBoundedInt(10 ) + 15; $i ++) {
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for($i = 0; $i < $random->nextBoundedInt(5) + 3; $i ++) {
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$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
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$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
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$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z ));
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@ -20,6 +20,7 @@ use pocketmine\utils\Random;
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use Ad5001\BetterGen\structure\FallenTree;
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use Ad5001\BetterGen\populator\AmountPopulator;
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class FallenTreePopulator extends AmountPopulator {
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protected $level;
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protected $type;
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@ -28,7 +29,7 @@ class FallenTreePopulator extends AmountPopulator {
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* @param $type int
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*/
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public function __construct(int $type = 0) {
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$this->type = $type;
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$this->setBaseAmount(1);
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$this->setRandomAmount(2);
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}
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@ -49,8 +50,8 @@ class FallenTreePopulator extends AmountPopulator {
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$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
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$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
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$y = $this->getHighestWorkableBlock($x, $z);
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if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y, $z, $random )) {
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$fallenTree->placeObject($level, $x, $y, $z, $random);
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if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random )) {
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$fallenTree->placeObject($level, $x, $y + 1, $z, $random);
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}
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}
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}
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@ -19,8 +19,6 @@ use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\utils\Random;
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use pocketmine\math\Vector3;
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use pocketmine\level\generator\object\Tree;
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use pocketmine\level\generator\normal\object\Tree as Tree2;
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use pocketmine\level\generator\object\Object;
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use Ad5001\BetterGen\utils\BuildingUtils;
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@ -44,13 +42,10 @@ class FallenTree extends Object {
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/*
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* Constructs the class
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* @param $tree Tree
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* @param $tree Tree
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* @throws Exeption
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*/
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public function __construct($tree) {
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if(!is_subclass_of($tree, Tree::class) && !is_subclass_of($tree, Tree2::class)) {
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throw new Exception("Argument 1 passed to \\Ad5001\\BetterGen\\structure\\FallenTree must be an instance of pocketmine\\level\\generator\\normal\\object\\Tree or pocketmine\\level\\generator\\object\\Tree. Instance of " . get_class($tree) . " given.");
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}
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public function __construct(Tree $tree) {
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$this->tree = $tree;
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}
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@ -71,7 +66,7 @@ class FallenTree extends Object {
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case 0:
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case 1:// Z+
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if(in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
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if(!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), \Ad5001\BetterGen\structure\FallenTree::$overridable)) return false;
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if(!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false;
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}, $level))) {
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return false;
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}
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@ -79,7 +74,7 @@ class FallenTree extends Object {
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case 2:
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case 3: // X+
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if(in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
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if(!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), \Ad5001\BetterGen\structure\FallenTree::$overridable)) return false;
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if(!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false;
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}, $level))) {
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return false;
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}
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@ -96,6 +91,7 @@ class FallenTree extends Object {
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* @param $z int
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*/
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public function placeObject(ChunkManager $level, $x, $y, $z) {
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echo "Placing at $x $y $z FallenTree\n";
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switch($this->direction) {
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case 0:
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$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
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