Fix chestspaces
This commit is contained in:
parent
413371a3c1
commit
3fa14b9b1b
1 changed files with 15 additions and 7 deletions
|
@ -14,7 +14,6 @@
|
||||||
|
|
||||||
namespace Ad5001\BetterGen\structure;
|
namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
use Ad5001\BetterGen\loot\LootTable;
|
|
||||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
|
@ -176,14 +175,14 @@ class Temple extends Object {
|
||||||
# $this->placeBlock($xx, $y, $zz);
|
# $this->placeBlock($xx, $y, $zz);
|
||||||
|
|
||||||
// Floor pattern
|
// Floor pattern
|
||||||
for($i=-2;$i<=1;$i++){//straight
|
for ($i = -2; $i <= 1; $i++) {//straight
|
||||||
$xextra = ($i + 1) % 2;
|
$xextra = ($i + 1) % 2;
|
||||||
$zextra = ($i) % 2;
|
$zextra = ($i) % 2;
|
||||||
// Orange hardened clay
|
// Orange hardened clay
|
||||||
$this->placeBlock($x + ($xextra * 3), $y, $z + ($zextra * 3), Block::STAINED_HARDENED_CLAY, 1);//OUTER out
|
$this->placeBlock($x + ($xextra * 3), $y, $z + ($zextra * 3), Block::STAINED_HARDENED_CLAY, 1);//OUTER out
|
||||||
$this->placeBlock($x + ($xextra * 2), $y, $z + ($zextra * 2), Block::STAINED_HARDENED_CLAY, 1);//OUTER in
|
$this->placeBlock($x + ($xextra * 2), $y, $z + ($zextra * 2), Block::STAINED_HARDENED_CLAY, 1);//OUTER in
|
||||||
}
|
}
|
||||||
foreach($this->directions as $direction) {//Diagonals
|
foreach ($this->directions as $direction) {//Diagonals
|
||||||
// Building pillar
|
// Building pillar
|
||||||
for ($yy = $y + 1; $yy <= $y + 3; $yy++)
|
for ($yy = $y + 1; $yy <= $y + 3; $yy++)
|
||||||
$this->placeBlock($x + ($direction[0] * 2), $yy, $z + ($direction[1] * 2), Block::SANDSTONE, 2);
|
$this->placeBlock($x + ($direction[0] * 2), $yy, $z + ($direction[1] * 2), Block::SANDSTONE, 2);
|
||||||
|
@ -217,11 +216,20 @@ class Temple extends Object {
|
||||||
$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
|
$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
|
||||||
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
|
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
|
||||||
|
|
||||||
|
//TODO TILES
|
||||||
|
$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
|
||||||
|
$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
|
||||||
|
$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
|
||||||
|
$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
|
||||||
|
$this->placeBlock($x, $y - 10, $z + 2, Block::AIR);
|
||||||
|
$this->placeBlock($x, $y - 10, $z - 2, Block::AIR);
|
||||||
|
$this->placeBlock($x + 2, $y - 10, $z, Block::AIR);
|
||||||
|
$this->placeBlock($x - 2, $y - 10, $z, Block::AIR);
|
||||||
// Chests
|
// Chests
|
||||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
|
/*LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
|
||||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
|
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||||
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
|
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||||
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
|
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);*/
|
||||||
|
|
||||||
// Entrance is a rectangular parallelepiped
|
// Entrance is a rectangular parallelepiped
|
||||||
switch ($this->direction) {
|
switch ($this->direction) {
|
||||||
|
@ -843,7 +851,7 @@ class Temple extends Object {
|
||||||
$this->placeBlock($x, $y + 5, $z + 2, Block::AIR);
|
$this->placeBlock($x, $y + 5, $z + 2, Block::AIR);
|
||||||
$this->placeBlock($x, $y + 6, $z + 2, Block::AIR);
|
$this->placeBlock($x, $y + 6, $z + 2, Block::AIR);
|
||||||
// Making path from stairs to first floor.
|
// Making path from stairs to first floor.
|
||||||
BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0) , $y, $z + 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z + 8), Block::get(Block::SANDSTONE));
|
BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0), $y, $z + 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z + 8), Block::get(Block::SANDSTONE));
|
||||||
|
|
||||||
// Other side pattern
|
// Other side pattern
|
||||||
foreach ([
|
foreach ([
|
||||||
|
@ -891,7 +899,7 @@ class Temple extends Object {
|
||||||
* @return void
|
* @return void
|
||||||
*/
|
*/
|
||||||
protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {
|
protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {
|
||||||
if($top) $meta &= 0x08;
|
if ($top) $meta &= 0x08;
|
||||||
$this->placeBlock($x, $y, $z, $id, $meta);
|
$this->placeBlock($x, $y, $z, $id, $meta);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue