Fix chestspaces

This commit is contained in:
thebigsmileXD 2017-05-12 15:03:36 +02:00
parent 413371a3c1
commit 3fa14b9b1b

View file

@ -14,7 +14,6 @@
namespace Ad5001\BetterGen\structure;
use Ad5001\BetterGen\loot\LootTable;
use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
@ -176,14 +175,14 @@ class Temple extends Object {
# $this->placeBlock($xx, $y, $zz);
// Floor pattern
for($i=-2;$i<=1;$i++){//straight
for ($i = -2; $i <= 1; $i++) {//straight
$xextra = ($i + 1) % 2;
$zextra = ($i) % 2;
// Orange hardened clay
$this->placeBlock($x + ($xextra * 3), $y, $z + ($zextra * 3), Block::STAINED_HARDENED_CLAY, 1);//OUTER out
$this->placeBlock($x + ($xextra * 2), $y, $z + ($zextra * 2), Block::STAINED_HARDENED_CLAY, 1);//OUTER in
}
foreach($this->directions as $direction) {//Diagonals
foreach ($this->directions as $direction) {//Diagonals
// Building pillar
for ($yy = $y + 1; $yy <= $y + 3; $yy++)
$this->placeBlock($x + ($direction[0] * 2), $yy, $z + ($direction[1] * 2), Block::SANDSTONE, 2);
@ -217,11 +216,20 @@ class Temple extends Object {
$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
//TODO TILES
$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
$this->placeBlock($x, $y - 10, $z + 2, Block::AIR);
$this->placeBlock($x, $y - 10, $z - 2, Block::AIR);
$this->placeBlock($x + 2, $y - 10, $z, Block::AIR);
$this->placeBlock($x - 2, $y - 10, $z, Block::AIR);
// Chests
LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
/*LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);*/
// Entrance is a rectangular parallelepiped
switch ($this->direction) {
@ -843,7 +851,7 @@ class Temple extends Object {
$this->placeBlock($x, $y + 5, $z + 2, Block::AIR);
$this->placeBlock($x, $y + 6, $z + 2, Block::AIR);
// Making path from stairs to first floor.
BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0) , $y, $z + 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z + 8), Block::get(Block::SANDSTONE));
BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0), $y, $z + 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z + 8), Block::get(Block::SANDSTONE));
// Other side pattern
foreach ([
@ -891,7 +899,7 @@ class Temple extends Object {
* @return void
*/
protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {
if($top) $meta &= 0x08;
if ($top) $meta &= 0x08;
$this->placeBlock($x, $y, $z, $id, $meta);
}