Fixing merge part 2.
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deef860af0
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4 changed files with 6 additions and 7 deletions
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@ -258,7 +258,7 @@ class BetterNormal extends Generator {
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if (is_string($ret )) {
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if (is_string($ret )) {
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$ret = new $ret ();
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$ret = new $ret ();
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}
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}
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return $ret;
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return $ret;
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}
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}
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/*
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/*
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@ -92,7 +92,7 @@ class CavePopulator extends AmountPopulator {
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foreach($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random ) as $v3 ) {
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foreach($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random ) as $v3 ) {
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$generatedBranches --;
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$generatedBranches --;
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if ($generatedBranches <= 0) {
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if ($generatedBranches <= 0) {
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$gen->send(self::STOP); // send not found.. @Ad5001 what is that
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$gen->send(self::STOP);
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} else {
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} else {
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$gen->send(self::CONTINUE);
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$gen->send(self::CONTINUE);
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}
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}
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@ -127,7 +127,6 @@ class CavePopulator extends AmountPopulator {
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}
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}
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$repeat = $random->nextBoundedInt(25 ) + 15;
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$repeat = $random->nextBoundedInt(25 ) + 15;
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while($repeat -- > 0 ) {
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while($repeat -- > 0 ) {
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// echo "Y => $y; H => $height; L => $length; D => $depth; R => $repeat" . PHP_EOL;
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BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z ), new Vector3($length, $height, $depth ), $random, Block::get(Block::AIR ));
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BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z ), new Vector3($length, $height, $depth ), $random, Block::get(Block::AIR ));
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$x += round(($random->nextBoundedInt(round(30 * ($length / 10) ) + 1 ) / 10 - 2));
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$x += round(($random->nextBoundedInt(round(30 * ($length / 10) ) + 1 ) / 10 - 2));
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$yP = $random->nextRange(- 14, 14);
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$yP = $random->nextRange(- 14, 14);
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@ -40,7 +40,7 @@ class DeadbushPopulator extends AmountPopulator {
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$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
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$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
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if(!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue;
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if(!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue;
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$y = $this->getHighestWorkableBlock($x, $z);
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$y = $this->getHighestWorkableBlock($x, $z);
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if ($y !== -1) {
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if ($y !== -1 && $level->getBlockIdAt($x, $y - 1, $z ) == Block::SAND) {
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$level->setBlockIdAt($x, $y, $z, Block::DEAD_BUSH);
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$level->setBlockIdAt($x, $y, $z, Block::DEAD_BUSH);
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$level->setBlockDataAt($x, $y, $z, 1);
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$level->setBlockDataAt($x, $y, $z, 1);
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}
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}
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@ -23,7 +23,7 @@ use pocketmine\utils\Random;
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class Well extends Object {
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class Well extends Object {
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/** @var ChunkManager */
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/** @var ChunkManager */
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private $level;
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protected $level;
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public $overridable = [
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public $overridable = [
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Block::AIR => true,
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Block::AIR => true,
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6 => true,
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6 => true,
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@ -95,8 +95,8 @@ class Well extends Object {
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$this->placeBlock($x + ($direction [0] * 2), $y, $z + ($direction [1] * 2), Block::SANDSTONE);
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$this->placeBlock($x + ($direction [0] * 2), $y, $z + ($direction [1] * 2), Block::SANDSTONE);
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// Building slabs on the sides. Places two times due to all directions.
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// Building slabs on the sides. Places two times due to all directions.
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$this->placeBlock($x + ($direction [0] * 2), $y, $z, Block::SANDSTONE, 1);
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$this->placeBlock($x + ($direction [0] * 2), $y, $z, 44, 1);
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$this->placeBlock($x, $y, $z + ($direction [1] * 2), Block::SANDSTONE, 1);
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$this->placeBlock($x, $y, $z + ($direction [1] * 2), 44, 1);
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// Placing water.Places two times due to all directions.
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// Placing water.Places two times due to all directions.
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$this->placeBlock($x + $direction [0], $y, $z, Block::WATER);
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$this->placeBlock($x + $direction [0], $y, $z, Block::WATER);
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