Fixing a bad formatting
This commit is contained in:
parent
36956495ee
commit
2d6bb2c679
32 changed files with 1403 additions and 1264 deletions
|
@ -253,8 +253,8 @@ class BetterNormal extends Generator {
|
|||
|
||||
$biomeCache = [ ];
|
||||
|
||||
for($x = 0; $x < 16; ++ $x) {
|
||||
for($z = 0; $z < 16; ++ $z) {
|
||||
for($x = 0; $x < 16; $x++) {
|
||||
for($z = 0; $z < 16; $z++) {
|
||||
$minSum = 0;
|
||||
$maxSum = 0;
|
||||
$weightSum = 0;
|
||||
|
@ -262,8 +262,8 @@ class BetterNormal extends Generator {
|
|||
$biome = $this->pickBiome($chunkX * 16 + $x, $chunkZ * 16 + $z);
|
||||
$chunk->setBiomeId($x, $z, $biome->getId ());
|
||||
|
||||
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; ++ $sx) {
|
||||
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; ++ $sz) {
|
||||
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
|
||||
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
|
||||
|
||||
$weight = self::$GAUSSIAN_KERNEL [$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE];
|
||||
|
||||
|
@ -289,7 +289,7 @@ class BetterNormal extends Generator {
|
|||
|
||||
$smoothHeight = ($maxSum - $minSum) / 2;
|
||||
|
||||
for($y = 0; $y < 128; ++ $y) {
|
||||
for($y = 0; $y < 128; $y++) {
|
||||
if ($y < 3 || ($y < 5 && $this->random->nextBoolean ())) {
|
||||
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
|
||||
continue;
|
||||
|
@ -353,10 +353,10 @@ class BetterNormal extends Generator {
|
|||
$bellSize = 1 / self::$SMOOTH_SIZE;
|
||||
$bellHeight = 2 * self::$SMOOTH_SIZE;
|
||||
|
||||
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; ++ $sx) {
|
||||
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
|
||||
self::$GAUSSIAN_KERNEL [$sx + self::$SMOOTH_SIZE] = [ ];
|
||||
|
||||
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; ++ $sz) {
|
||||
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
|
||||
$bx = $bellSize * $sx;
|
||||
$bz = $bellSize * $sz;
|
||||
self::$GAUSSIAN_KERNEL [$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(- ($bx * $bx + $bz * $bz) / 2);
|
||||
|
@ -402,7 +402,7 @@ class BetterNormal extends Generator {
|
|||
}
|
||||
}
|
||||
|
||||
return ++ $y;
|
||||
return $y++;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -37,7 +37,7 @@ class BushPopulator extends AmountPopulator {
|
|||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
for($i = 0; $i < $amount; ++ $i) {
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -65,6 +65,6 @@ class BushPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return ++ $y;
|
||||
return $y++;
|
||||
}
|
||||
}
|
|
@ -36,7 +36,7 @@ class CactusPopulator extends AmountPopulator {
|
|||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
$cactus = new Cactus ();
|
||||
for($i = 0; $i < $amount; ++ $i) {
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -58,6 +58,6 @@ class CactusPopulator extends AmountPopulator {
|
|||
break;
|
||||
}
|
||||
}
|
||||
return $y === 0 ? - 1 : ++ $y;
|
||||
return $y === 0 ? - 1 : $y++;
|
||||
}
|
||||
}
|
|
@ -30,7 +30,7 @@ class CavePopulator extends AmountPopulator {
|
|||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
for($i = 0; $i < $amount; ++ $i) {
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z ));
|
||||
|
@ -68,7 +68,7 @@ class CavePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return ++ $y;
|
||||
return $y++;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -91,7 +91,6 @@ class CavePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Generates a cave branch.
|
||||
* @param $x int
|
||||
|
|
|
@ -27,7 +27,7 @@ class DeadbushPopulator extends AmountPopulator {
|
|||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
for($i = 0; $i < $amount; ++ $i) {
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -50,6 +50,6 @@ class DeadbushPopulator extends AmountPopulator {
|
|||
break;
|
||||
}
|
||||
}
|
||||
return $y === 0 ? - 1 : ++ $y;
|
||||
return $y === 0 ? - 1 : $y++;
|
||||
}
|
||||
}
|
64
src/Ad5001/BetterGen/populator/FallenTreePopulator.php
Normal file
64
src/Ad5001/BetterGen/populator/FallenTreePopulator.php
Normal file
|
@ -0,0 +1,64 @@
|
|||
<?php
|
||||
|
||||
/*
|
||||
* FallenTreePopulator from BetterGen
|
||||
* Copyright (C) Ad5001 2017
|
||||
* Licensed under the BoxOfDevs Public General LICENSE which can be found in the file LICENSE in the root directory
|
||||
* @author ad5001
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\utils\Random;
|
||||
use Ad5001\BetterGen\structure\FallenTree;
|
||||
use Ad5001\BetterGen\populator\AmountPopulator;
|
||||
|
||||
class FallenTreePopulator extends AmountPopulator {
|
||||
protected $level;
|
||||
/*
|
||||
* Constructs the class
|
||||
* @param $type int
|
||||
*/
|
||||
public function __construct() {
|
||||
$this->setBaseAmount(1);
|
||||
$this->setRandomAmount(2);
|
||||
}
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
$fallenTree = new FallenTree();
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y, $z, $random )) {
|
||||
$fallenTree->placeObject($level, $x, $y, $z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = 127; $y >= 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return $y === 0 ? - 1 : $y++;
|
||||
}
|
||||
}
|
|
@ -68,7 +68,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return ++ $y;
|
||||
return $y++;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -51,6 +51,6 @@ class IglooPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return ++ $y;
|
||||
return $y++;
|
||||
}
|
||||
}
|
|
@ -60,6 +60,6 @@ class LakePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return ++ $y;
|
||||
return $y++;
|
||||
}
|
||||
}
|
|
@ -77,7 +77,7 @@ class RavinePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return ++ $y;
|
||||
return $y++;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -36,7 +36,7 @@ class SugarCanePopulator extends AmountPopulator {
|
|||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
$sugarcane = new SugarCane ();
|
||||
for($i = 0; $i < $amount; ++ $i) {
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -58,6 +58,6 @@ class SugarCanePopulator extends AmountPopulator {
|
|||
break;
|
||||
}
|
||||
}
|
||||
return $y === 0 ? - 1 : ++ $y;
|
||||
return $y === 0 ? - 1 : $y++;
|
||||
}
|
||||
}
|
|
@ -49,6 +49,6 @@ class TemplePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return ++ $y;
|
||||
return $y++;
|
||||
}
|
||||
}
|
|
@ -41,7 +41,7 @@ class TreePopulator extends AmountPopulator {
|
|||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
for($i = 0; $i < $amount; ++ $i) {
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -70,6 +70,6 @@ class TreePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return ++ $y;
|
||||
return $y++;
|
||||
}
|
||||
}
|
|
@ -49,6 +49,6 @@ class WellPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
return ++ $y;
|
||||
return $y++;
|
||||
}
|
||||
}
|
76
src/Ad5001/BetterGen/structure/FallenTree.php
Normal file
76
src/Ad5001/BetterGen/structure/FallenTree.php
Normal file
|
@ -0,0 +1,76 @@
|
|||
<?php
|
||||
|
||||
/*
|
||||
* Bush from BetterGen
|
||||
* Copyright (C) Ad5001 2017
|
||||
* Licensed under the BoxOfDevs Public General LICENSE which can be found in the file LICENSE in the root directory
|
||||
* @author ad5001
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use pocketmine\block\Leaves;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
|
||||
class Bush extends Object {
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
17 => true,
|
||||
Block::SNOW_LAYER => true,
|
||||
Block::LOG2 => true
|
||||
];
|
||||
protected $trunk;
|
||||
protected $direction;
|
||||
|
||||
/*
|
||||
* Constructs the class
|
||||
* @param $trunkId int
|
||||
* @param $trunkData int
|
||||
*/
|
||||
public function __construct($trunk = Block::WOOD, $trunkData = 0) {
|
||||
$this->trunk = [
|
||||
$trunkId,
|
||||
$trunkData
|
||||
];
|
||||
}
|
||||
|
||||
/*
|
||||
* Places a fallen tree
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$number = $random->nextBoundedInt(6);
|
||||
$pos = new Vector3($x, $y, $z);
|
||||
$this->placeLeaf($pos->x, $pos->y, $pos->z, $level);
|
||||
for($i = 0; $i < $number; $i ++) {
|
||||
$transfer = $random->nextBoolean ();
|
||||
$direction = $random->nextBoundedInt(4);
|
||||
$newPos = $pos->getSide($direction);
|
||||
if ($transfer)
|
||||
$pos = $newPos;
|
||||
$this->placeLeaf($newPos->x, $newPos->y, $newPos->z, $level);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Places a Block
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
*/
|
||||
public function placeBlock($x, $y, $z, ChunkManager $level) {
|
||||
if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z )] ) && ! isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z )] )) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->trunk [0]);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->trunk [1]);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue