Fixing Redefinition error #5
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7b4b4e1d63
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220577e563
2 changed files with 7 additions and 2 deletions
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@ -131,7 +131,7 @@ class MineshaftPopulator extends AmountPopulator {
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
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}, $this->level);
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}, $this->level);
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// Putting rails
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// Putting rails
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BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x - 4, $y, $z ), function ($v3, $level, $level) {
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BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x - 4, $y, $z ), function ($v3, $level, $random) {
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if ($random->nextBoundedInt(3 ) !== 0) {
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if ($random->nextBoundedInt(3 ) !== 0) {
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
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$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 1);
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$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 1);
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@ -107,7 +107,12 @@ class FallenTree extends Object {
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}
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}
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// Second call to build the last wood block
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// Second call to build the last wood block
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switch($this->direction) {
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switch($this->direction) {
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case 1:
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$level->setBlockIdAt($x, $y, $z + $this->length + 2, $this->tree->trunkBlock);
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break;
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case 3:
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$level->setBlockIdAt($x + $this->length + 2, $y, $z, $this->tree->trunkBlock);
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break;
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}
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}
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}
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}
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