BetterGen/src/Ad5001/BetterGen/populator/WellPopulator.php

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<?php
/*
* WellPopulator from BetterGen
* Copyright (C) Ad5001 2017
* Licensed under the BoxOfDevs Public General LICENSE which can be found in the file LICENSE in the root directory
* @author ad5001
*/
namespace Ad5001\BetterGen\populator;
use pocketmine\utils\Random;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use Ad5001\BetterGen\structure\Well;
use Ad5001\BetterGen\populator\AmountPopulator;
class WellPopulator extends AmountPopulator {
protected $level;
/*
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
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if ($random->nextBoundedInt(1000 ) > 25)
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return; // ~1 chance / 1000 due to building limitations.
$well = new Well ();
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$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $this->getHighestWorkableBlock($x, $z ) - 1;
if ($well->canPlaceObject($level, $x, $y, $z, $random ))
$well->placeObject($level, $x, $y, $z, $random);
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}
/*
* Gets the top block (y) on an x and z axes
* @param $x int
* @param $z int
*/
protected function getHighestWorkableBlock($x, $z) {
for($y = 127; $y > 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b === Block::SAND) {
break;
}
}
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return $y++;
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}
}