BetterGen/src/Ad5001/BetterGen/structure/Temple.php

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<?php
/*
* Temple from BetterGen
* Copyright (C) Ad5001 2017
* Licensed under the BoxOfDevs Public General LICENSE which can be found in the file LICENSE in the root directory
* @author ad5001
*/
namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\utils\Random;
use pocketmine\math\Vector3;
use pocketmine\level\generator\object\Object;
use Ad5001\BetterGen\loot\LootTable;
use Ad5001\BetterGen\utils\BuildingUtils;
class Temple extends Object {
const DIRECTION_PLUSX = 0;
const DIRECTION_MINX = 1;
const DIRECTION_PLUSZ = 2;
const DIRECTION_MINZ = 3;
const THREE_DIAGS = [
[
3,
0
],
[
0,
3
],
[
2,
1
],
[
1,
2
],
[
- 3,
0
],
[
- 2,
1
],
[
- 1,
2
],
[
0,
- 3
],
[
2,
- 1
],
[
1,
- 2
],
[
- 2,
- 1
],
[
- 1,
- 2
]
];
public $overridable = [
Block::AIR => true,
6 => true,
17 => true,
18 => true,
Block::DANDELION => true,
Block::POPPY => true,
Block::SNOW_LAYER => true,
Block::LOG2 => true,
Block::LEAVES2 => true,
Block::CACTUS => true
];
protected $directions = [
[
1,
1
],
[
1,
- 1
],
[
- 1,
- 1
],
[
- 1,
1
]
];
/*
* Checks if a temple is placeable
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
* @return bool
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
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$this->direction = $random->nextBoundedInt(4);
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for($xx = $x - 10; $xx <= $x + 10; $xx ++)
for($yy = $y + 1; $yy <= $y + 11; $yy ++)
for($zz = $z - 10; $zz <= $z + 10; $zz ++)
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if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz )] ))
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return false;
return true;
}
/*
* Places a temple
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
// Clearing space...
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BuildingUtils::fill($level, new Vector3($x + 10, $y + 1, $z + 10 ), new Vector3($x - 10, $y + 2, $z - 10 ), Block::get(Block::AIR ));
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// First, build a pyramid.
$this->level = $level;
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$firstPos = new Vector3($x + 10, $y, $z + 10);
$sndPos = new Vector3($x - 10, $y, $z - 10);
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for($i = 0; $i <= 9; $i ++) {
// Building sides
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BuildingUtils::walls($level, $firstPos, $sndPos, Block::get(Block::SANDSTONE ));
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// Next floor
$firstPos->x --;
$firstPos->z --;
$firstPos->y = $y + $i;
$sndPos->x ++;
$sndPos->z ++;
$sndPos->y = $y + $i;
}
// Floors
for($xx = $x + 9; $xx >= $x - 9; $xx --)
for($zz = $z + 9; $zz >= $z - 9; $zz --)
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$this->placeBlock($xx, $y, $zz);
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for($xx = $x + 5; $xx >= $x - 5; $xx --)
for($zz = $z + 5; $zz >= $z - 5; $zz --)
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$this->placeBlock($xx, $y + 4, $zz);
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// Creating hole
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
for($yy = $y - 11; $yy <= $y + 4; $yy ++)
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
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$this->placeBlock($xx, $yy, $zz, 0);
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// Floor patern
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foreach($this->directions as $dir ) {
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// Building pillar
for($yy = $y + 1; $yy <= $y + 3; $yy ++)
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$this->placeBlock($x + ($dir [0] * 2), $yy, $z + ($dir [1] * 2), Block::SANDSTONE, 2);
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// Orange hardened clay
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$this->placeBlock($x + $dir [0], $y, $z + $dir [1], Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + ($dir [0] * 2), $y, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + ($dir [0] * 3), $y, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y, $z + ($dir [1] * 2), Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y, $z + ($dir [1] * 3), Block::STAINED_HARDENED_CLAY, 1);
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// Sandstone
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$this->placeBlock($x + $dir [0], $y, $z);
$this->placeBlock($x, $y, $z + $dir [1]);
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}
// Blue hardened clay (center)
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$this->placeBlock($x, $y, $z, Block::STAINED_HARDENED_CLAY, 11);
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// Hole walls
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BuildingUtils::walls($level, new Vector3($x - 2, $y, $z - 2 ), new Vector3($x + 2, $y - 8, $z + 2 ), Block::get(Block::SANDSTONE ));
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// Last step like this
for($xx = $x - 2; $xx <= $x + 2; $xx ++) {
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$this->placeBlock($xx, $y - 9, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($xx, $y - 9, $z + 2, Block::SANDSTONE, 2);
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}
for($zz = $z - 2; $zz <= $z + 2; $zz ++) {
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$this->placeBlock($x - 2, $y - 9, $zz, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y - 9, $zz, Block::SANDSTONE, 2);
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}
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foreach(self::THREE_DIAGS as $diagPos ) {
$this->placeBlock($x + $diagPos [0], $y - 10, $z + $diagPos [1], Block::SANDSTONE, 1);
$this->placeBlock($x + $diagPos [0], $y - 11, $z + $diagPos [1], Block::SANDSTONE, 2);
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}
// Floor + TNT
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
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$this->placeBlock($xx, $y - 12, $zz, Block::SANDSTONE, 2);
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for($xx = $x - 1; $xx <= $x + 1; $xx ++)
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
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$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
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// Chests
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LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2 ), LootTable::LOOT_DESERT_TEMPLE, $random);
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2 ), LootTable::LOOT_DESERT_TEMPLE, $random);
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z ), LootTable::LOOT_DESERT_TEMPLE, $random);
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z ), LootTable::LOOT_DESERT_TEMPLE, $random);
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// Entrance is a rectangular parallelepiped
switch ($this->direction) {
case self::DIRECTION_PLUSX : // x+ (0)
// Building towers.
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$this->placeTower($x + 8, $y, $z + 8, self::DIRECTION_PLUSX, self::DIRECTION_PLUSZ);
$this->placeTower($x + 8, $y, $z - 8, self::DIRECTION_PLUSX, self::DIRECTION_MINZ);
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// Creating rectangular parallelepiped of sandstone.
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BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 6 ), new Vector3($x + 9, $y + 4, $z + 6 ), Block::get(Block::SANDSTONE ));
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// Creating a path to the entrance
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BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 1 ), new Vector3($x + 9, $y + 4, $z + 1 ), Block::get(Block::AIR ));
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// Creating path to towers.
for($yy = $y + 1; $yy <= $y + 2; $yy ++)
for($zz = $z - 6; $zz <= $z + 6; $zz ++)
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$this->placeBlock($x + 8, $yy, $zz, 0);
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// Door additional blocks
for($yy = $y + 1; $yy <= $y + 4; $yy ++) {
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$this->placeBlock($x + 6, $yy, $z - 2);
$this->placeBlock($x + 6, $yy, $z + 2);
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// Polished entrance
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$this->placeBlock($x + 9, $yy, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 9, $yy, $z - 1, Block::SANDSTONE, 2);
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// Starting entrance structure
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$this->placeBlock($x + 10, $yy, $z - 2);
$this->placeBlock($x + 10, $yy, $z + 2);
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}
// Finishing entrance structure
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$this->placeBlock($x + 9, $y + 3, $z, Block::SANDSTONE, 2);
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for($zz = $z - 2; $zz <= $z + 2; $zz ++)
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$this->placeBlock($x + 10, $y + 4, $zz, Block::SANDSTONE, 2);
$this->placeBlock($x + 10, $y + 5, $z, Block::SANDSTONE, 1);
$this->placeBlock($x + 10, $y + 5, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 10, $y + 5, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 10, $y + 5, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 10, $y + 5, $z + 2, Block::SANDSTONE, 2);
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for($zz = $z - 1; $zz <= $z + 1; $zz ++)
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$this->placeBlock($x + 10, $y + 6, $zz, Block::SANDSTONE, 2);
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for($xx = $x + 6; $xx <= $x + 9; $xx ++)
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
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$this->placeBlock($xx, $y + 4, $zz);
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break;
case self::DIRECTION_MINX : // x- (1)
// Building towers.
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$this->placeTower($x - 8, $y, $z + 8, self::DIRECTION_MINX, self::DIRECTION_PLUSZ);
$this->placeTower($x - 8, $y, $z - 8, self::DIRECTION_MINX, self::DIRECTION_MINZ);
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// Creating rectangular parallelepiped of sandstone.
for($xx = $x - 6; $xx >= $x - 9; $xx --)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 6; $zz <= $z + 6; $zz ++)
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$this->placeBlock($xx, $yy, $zz);
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// Creating a path to the entrance
for($xx = $x - 6; $xx >= $x - 9; $xx --)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
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$this->placeBlock($xx, $yy, $zz, 0);
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// Creating path to towers.
for($yy = $y + 1; $yy <= $y + 2; $yy ++)
for($zz = $z - 6; $zz <= $z + 6; $zz ++)
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$this->placeBlock($x - 8, $yy, $zz, 0);
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// Door additional blocks
for($yy = $y + 1; $yy <= $y + 4; $yy ++) {
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$this->placeBlock($x - 6, $yy, $z - 2);
$this->placeBlock($x - 6, $yy, $z + 2);
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// Polished entrance
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$this->placeBlock($x - 9, $yy, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 9, $yy, $z - 1, Block::SANDSTONE, 2);
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// Starting entrance structure
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$this->placeBlock($x - 10, $yy, $z - 2);
$this->placeBlock($x - 10, $yy, $z + 2);
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}
// Finishing entrance structure
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$this->placeBlock($x - 9, $y + 3, $z, Block::SANDSTONE, 2);
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for($zz = $z - 2; $zz <= $z + 2; $zz ++)
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$this->placeBlock($x - 10, $y + 4, $zz, Block::SANDSTONE, 2);
$this->placeBlock($x - 10, $y + 5, $z, Block::SANDSTONE, 1);
$this->placeBlock($x - 10, $y + 5, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 10, $y + 5, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 10, $y + 5, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x - 10, $y + 5, $z + 2, Block::SANDSTONE, 2);
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for($zz = $z - 1; $zz <= $z + 1; $zz ++)
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$this->placeBlock($x - 10, $y + 6, $zz, Block::SANDSTONE, 2);
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for($xx = $x - 6; $xx >= $x - 9; $xx --)
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
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$this->placeBlock($xx, $y + 4, $zz);
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break;
case self::DIRECTION_PLUSZ : // z+ (2)
// Building towers.
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$this->placeTower($x + 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_PLUSX);
$this->placeTower($x - 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_MINX);
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// Creating rectangular parallelepiped of sandstone.
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BuildingUtils::fill($level, new Vector3($x - 6, $y + 1, $z + 6 ), new Vector3($x + 6, $y + 4, $z + 9 ), Block::get(Block::SANDSTONE ));
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// Creating a path to the entrance
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z + 6; $zz <= $z + 9; $zz ++)
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$this->placeBlock($xx, $yy, $zz, 0);
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// Creating path to towers.
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BuildingUtils::fill($level, new Vector3($x - 1, $y + 1, $z + 6 ), new Vector3($x + 1, $y + 4, $z + 9 ), Block::get(Block::AIR ));
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// Door additional blocks
for($yy = $y + 1; $yy <= $y + 4; $yy ++) {
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$this->placeBlock($x - 2, $yy, $z + 6);
$this->placeBlock($x + 2, $yy, $z + 6);
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// Polished entrance
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$this->placeBlock($x + 1, $yy, $z + 9, Block::SANDSTONE, 2);
$this->placeBlock($x - 1, $yy, $z + 9, Block::SANDSTONE, 2);
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// Starting entrance structure
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$this->placeBlock($x + 2, $yy, $z + 10);
$this->placeBlock($x - 2, $yy, $z + 10);
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}
// Finishing entrance structure
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$this->placeBlock($x, $y + 3, $z + 9, Block::SANDSTONE, 2);
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for($xx = $x - 2; $xx <= $x + 2; $xx ++)
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$this->placeBlock($xx, $y + 4, $z + 10, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 5, $z + 10, Block::SANDSTONE, 1);
$this->placeBlock($x - 1, $y + 5, $z + 10, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 5, $z + 10, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 5, $z + 10, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 5, $z + 10, Block::SANDSTONE, 2);
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for($xx = $x - 1; $xx <= $x + 1; $xx ++)
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$this->placeBlock($xx, $y + 6, $z + 10, Block::SANDSTONE, 2);
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for($zz = $z + 6; $zz <= $z + 9; $zz ++)
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
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$this->placeBlock($xx, $y + 4, $zz);
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break;
case self::DIRECTION_MINZ : // z- (3)
// Building towers.
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$this->placeTower($x + 8, $y, $z - 8, self::DIRECTION_MINZ, self::DIRECTION_PLUSX);
$this->placeTower($x - 8, $y, $z - 8, self::DIRECTION_MINZ, self::DIRECTION_MINX);
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// Creating rectangular parallelepiped of sandstone.
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BuildingUtils::fill($level, new Vector3($x - 6, $y + 1, $z - 6 ), new Vector3($x + 6, $y + 4, $z - 9 ), Block::get(Block::SANDSTONE ));
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// Creating a path to the entrance
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BuildingUtils::fill($level, new Vector3($x - 1, $y + 1, $z - 6 ), new Vector3($x + 1, $y + 4, $z - 9 ), Block::get(Block::AIR ));
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// Creating path to towers.
for($yy = $y + 1; $yy <= $y + 2; $yy ++)
for($xx = $x - 6; $xx <= $x + 6; $xx ++)
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$this->placeBlock($xx, $yy, $z - 8, 0);
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// Door additional blocks
for($yy = $y + 1; $yy <= $y + 4; $yy ++) {
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$this->placeBlock($x - 2, $yy, $z - 6);
$this->placeBlock($x + 2, $yy, $z - 6);
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// Polished entrance
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$this->placeBlock($x + 1, $yy, $z - 9, Block::SANDSTONE, 2);
$this->placeBlock($x - 1, $yy, $z - 9, Block::SANDSTONE, 2);
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// Starting entrance structure
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$this->placeBlock($x + 2, $yy, $z - 10);
$this->placeBlock($x - 2, $yy, $z - 10);
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}
// Finishing entrance structure
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$this->placeBlock($x, $y + 3, $z - 9, Block::SANDSTONE, 2);
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for($xx = $x - 2; $xx <= $x + 2; $xx ++)
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$this->placeBlock($xx, $y + 4, $z - 10, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 5, $z - 10, Block::SANDSTONE, 1);
$this->placeBlock($x - 1, $y + 5, $z - 10, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 5, $z - 10, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 5, $z - 10, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 5, $z - 10, Block::SANDSTONE, 2);
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for($xx = $x - 1; $xx <= $x + 1; $xx ++)
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$this->placeBlock($xx, $y + 6, $z - 10, Block::SANDSTONE, 2);
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for($zz = $z - 6; $zz >= $z - 9; $zz --)
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
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$this->placeBlock($xx, $y + 4, $zz);
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break;
}
}
/*
* Places a slab
* @param $x int
* @param $y int
* @param $z int
* @return void
*/
protected function placeSlab($x, $y, $z) {
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$this->level->setBlockIdAt($x, $y, $z, 44);
$this->level->setBlockDataAt($x, $y, $z, 1);
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}
/*
* Places a slab
* @param $x int
* @param $y int
* @param $z int
* @param $id int
* @param $meta int
* @return void
*/
protected function placeBlock($x, $y, $z, $id = Block::SANDSTONE, $meta = 0) {
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$this->level->setBlockIdAt($x, $y, $z, $id);
$this->level->setBlockDataAt($x, $y, $z, $meta);
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}
/*
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
* @param $x int
* @param $y int
* @param $z int
* @param $direction1 int
* @param $direction2 int
* @return void
*/
public function placeTower($x, $y, $z, $direction1 = self::DIRECTION_PLUSX, $direction2 = self::DIRECTION_PLUSZ) {
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BuildingUtils::walls($this->level, new Vector3($x + 2, $y, $z + 2 ), new Vector3($x - 2, $y + 8, $z - 2 ), Block::get(Block::SANDSTONE ));
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switch ($direction1) {
case self::DIRECTION_PLUSX : // x+ (0)
// Stairs
switch ($direction2) {
case self::DIRECTION_PLUSZ :
for($zz = $z + 1; $zz >= $z; $zz --) {
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$this->placeBlock($x - 1, $y + 1, $zz);
$this->placeBlock($x - 1, $y + 2, $zz);
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}
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$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 2);
$this->placeBlock($x, $y + 1, $z + 1);
$this->placeSlab($x, $y + 2, $z + 1);
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// Pattern
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foreach([
2017-04-23 14:42:51 +00:00
1,
2,
4
] as $h ) {
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$this->placeBlock($x - 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
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}
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foreach([
2017-04-23 14:42:51 +00:00
3,
5
] as $h ) {
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$this->placeBlock($x - 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + $h, $z + 2, Block::SANDSTONE, 1);
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}
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$this->placeBlock($x - 1, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
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// Building entrance to second floor.
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BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z - 4 ), new Vector3($x - 7, $y + 7, $z - 5 ), Block::get(Block::SANDSTONE, 2 ));
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z - 4 ), new Vector3($x - 8, $y + 6, $z - 5 ), Block::get(Block::AIR ));
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break;
case self::DIRECTION_MINZ :
for($zz = $z - 1; $zz <= $z; $zz ++) {
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$this->placeBlock($x - 1, $y + 1, $zz);
$this->placeBlock($x - 1, $y + 2, $zz);
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}
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$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 3);
$this->placeBlock($x, $y + 1, $z - 1);
$this->placeSlab($x, $y + 2, $z - 1);
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// Pattern
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foreach([
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1,
2,
4
] as $h ) {
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$this->placeBlock($x - 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
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}
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foreach([
2017-04-23 14:42:51 +00:00
3,
5
] as $h ) {
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$this->placeBlock($x - 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + $h, $z - 2, Block::SANDSTONE, 1);
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}
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$this->placeBlock($x - 1, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 7, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
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break;
// Building entrance to second floor.
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BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4 ), new Vector3($x - 7, $y + 7, $z + 5 ), Block::get(Block::SANDSTONE, 2 ));
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4 ), new Vector3($x - 8, $y + 6, $z + 5 ), Block::get(Block::AIR ));
2017-04-23 14:42:51 +00:00
}
// Finishing stairs system
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$this->placeBlock($x - 2, $y + 3, $z, Block::SANDSTONE_STAIRS, 1);
$this->placeBlock($x - 3, $y + 4, $z, Block::SANDSTONE_STAIRS, 1);
$this->placeBlock($x - 2, $y + 4, $z, Block::AIR);
$this->placeBlock($x - 2, $y + 5, $z, Block::AIR);
$this->placeBlock($x - 2, $y + 6, $z, Block::AIR);
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// Making path from stairs to first floor.
2017-04-29 09:59:44 +00:00
BuildingUtils::fill($this->level, new Vector3($x - 4, $y, $z + 2 ), new Vector3($x - 9, $y + 4, $z - 2 ), Block::get(Block::SANDSTONE ));
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// Other side pattern
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foreach([
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1,
2,
4
] as $h ) {
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$this->placeBlock($x + 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
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}
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foreach([
2017-04-23 14:42:51 +00:00
3,
5
] as $h ) {
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$this->placeBlock($x + 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + $h, $z, Block::SANDSTONE, 1);
2017-04-23 14:42:51 +00:00
}
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$this->placeBlock($x + 2, $y + 6, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 6, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 6, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
2017-04-23 14:42:51 +00:00
break;
case self::DIRECTION_MINX : // x- (1)
// Stairs
switch ($direction2) {
case self::DIRECTION_PLUSZ :
for($zz = $z + 1; $zz >= $z; $zz --) {
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$this->placeBlock($x + 1, $y + 1, $zz);
$this->placeBlock($x + 1, $y + 2, $zz);
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}
2017-04-29 09:59:44 +00:00
$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 2);
$this->placeBlock($x, $y + 1, $z + 1);
$this->placeSlab($x, $y + 2, $z + 1);
2017-04-23 14:42:51 +00:00
// Pattern
2017-04-29 09:59:44 +00:00
foreach([
2017-04-23 14:42:51 +00:00
1,
2,
4
] as $h ) {
2017-04-29 09:59:44 +00:00
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
foreach([
2017-04-23 14:42:51 +00:00
3,
5
] as $h ) {
2017-04-29 09:59:44 +00:00
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + $h, $z + 2, Block::SANDSTONE, 1);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
$this->placeBlock($x - 1, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
2017-04-23 14:42:51 +00:00
// Building entrance to second floor.
2017-04-29 09:59:44 +00:00
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z - 4 ), new Vector3($x + 7, $y + 7, $z - 5 ), Block::get(Block::SANDSTONE, 2 ));
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z - 4 ), new Vector3($x + 8, $y + 6, $z - 5 ), Block::get(Block::AIR ));
2017-04-23 14:42:51 +00:00
break;
case self::DIRECTION_MINZ :
for($zz = $z - 1; $zz <= $z; $zz ++) {
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$this->placeBlock($x + 1, $y + 1, $zz);
$this->placeBlock($x + 1, $y + 2, $zz);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 3);
$this->placeBlock($x, $y + 1, $z - 1);
$this->placeSlab($x, $y + 2, $z - 1);
2017-04-23 14:42:51 +00:00
// Pattern
2017-04-29 09:59:44 +00:00
foreach([
2017-04-23 14:42:51 +00:00
1,
2,
4
] as $h ) {
2017-04-29 09:59:44 +00:00
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
foreach([
2017-04-23 14:42:51 +00:00
3,
5
] as $h ) {
2017-04-29 09:59:44 +00:00
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + $h, $z - 2, Block::SANDSTONE, 1);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
$this->placeBlock($x - 1, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + 6, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 6, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::SANDSTONE, 2);
2017-04-23 14:42:51 +00:00
// Building entrance to second floor.
2017-04-29 09:59:44 +00:00
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z + 4 ), new Vector3($x + 7, $y + 7, $z + 5 ), Block::get(Block::SANDSTONE, 2 ));
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z + 4 ), new Vector3($x + 8, $y + 6, $z + 5 ), Block::get(Block::AIR ));
2017-04-23 14:42:51 +00:00
break;
}
// Finishing stairs system
2017-04-29 09:59:44 +00:00
$this->placeBlock($x + 2, $y + 3, $z, Block::SANDSTONE_STAIRS, 0);
$this->placeBlock($x + 3, $y + 4, $z, Block::SANDSTONE_STAIRS, 0);
$this->placeBlock($x + 2, $y + 4, $z, Block::AIR);
$this->placeBlock($x + 2, $y + 5, $z, Block::AIR);
$this->placeBlock($x + 2, $y + 6, $z, Block::AIR);
2017-04-23 14:42:51 +00:00
// Making path from stairs to first floor.
2017-04-29 09:59:44 +00:00
BuildingUtils::fill($this->level, new Vector3($x + 4, $y, $z + 2 ), new Vector3($x + 9, $y + 4, $z - 2 ), Block::get(Block::SANDSTONE ));
2017-04-23 14:42:51 +00:00
// Other side pattern
2017-04-29 09:59:44 +00:00
foreach([
2017-04-23 14:42:51 +00:00
1,
2,
4
] as $h ) {
2017-04-29 09:59:44 +00:00
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
foreach([
2017-04-23 14:42:51 +00:00
3,
5
] as $h ) {
2017-04-29 09:59:44 +00:00
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + $h, $z, Block::SANDSTONE, 1);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
$this->placeBlock($x - 2, $y + 6, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 6, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 6, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
2017-04-23 14:42:51 +00:00
break;
case self::DIRECTION_PLUSZ : // z+ (2)
// Stairs
switch ($direction2) {
case self::DIRECTION_PLUSX :
for($xx = $x + 1; $xx >= $x; $xx --) {
2017-04-29 09:59:44 +00:00
$this->placeBlock($xx, $y + 1, $z - 1);
$this->placeBlock($xx, $y + 2, $z - 1);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 0);
$this->placeBlock($x + 1, $y + 1, $z);
$this->placeSlab($x + 1, $y + 2, $z);
2017-04-23 14:42:51 +00:00
// Pattern
2017-04-29 09:59:44 +00:00
foreach([
2017-04-23 14:42:51 +00:00
1,
2,
4
] as $h ) {
2017-04-29 09:59:44 +00:00
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
foreach([
2017-04-23 14:42:51 +00:00
3,
5
] as $h ) {
2017-04-29 09:59:44 +00:00
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + $h, $z, Block::SANDSTONE, 1);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
$this->placeBlock($x + 2, $y + 6, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 6, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 6, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
2017-04-23 14:42:51 +00:00
// Building entrance to second floor.
2017-04-29 09:59:44 +00:00
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 9 ), new Vector3($x - 5, $y + 7, $z - 7 ), Block::get(Block::SANDSTONE, 2 ));
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 8 ), new Vector3($x - 5, $y + 6, $z - 8 ), Block::get(Block::AIR ));
2017-04-23 14:42:51 +00:00
break;
case self::DIRECTION_MINX :
for($xx = $x - 1; $xx <= $x; $xx ++) {
2017-04-29 09:59:44 +00:00
$this->placeBlock($xx, $y + 1, $z - 1);
$this->placeBlock($xx, $y + 2, $z - 1);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 1);
$this->placeBlock($x - 1, $y + 1, $z);
$this->placeSlab($x - 1, $y + 2, $z);
2017-04-23 14:42:51 +00:00
// Pattern
2017-04-29 09:59:44 +00:00
foreach([
2017-04-23 14:42:51 +00:00
1,
2,
4
] as $h ) {
2017-04-29 09:59:44 +00:00
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
foreach([
2017-04-23 14:42:51 +00:00
3,
5
] as $h ) {
2017-04-29 09:59:44 +00:00
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + $h, $z, Block::SANDSTONE, 1);
2017-04-23 14:42:51 +00:00
}
2017-04-29 09:59:44 +00:00
$this->placeBlock($x - 2, $y + 6, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 6, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 6, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
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// Building entrance to second floor.
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BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 9 ), new Vector3($x + 5, $y + 7, $z - 7 ), Block::get(Block::SANDSTONE, 2 ));
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 8 ), new Vector3($x + 5, $y + 6, $z - 8 ), Block::get(Block::AIR ));
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break;
}
// Finishing stairs system
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$this->placeBlock($x, $y + 3, $z - 2, Block::SANDSTONE_STAIRS, 3);
$this->placeBlock($x, $y + 4, $z - 3, Block::SANDSTONE_STAIRS, 3);
$this->placeBlock($x, $y + 4, $z - 2, Block::AIR);
$this->placeBlock($x, $y + 5, $z - 2, Block::AIR);
$this->placeBlock($x, $y + 6, $z - 2, Block::AIR);
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// Making path from stairs to first floor.
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BuildingUtils::fill($this->level, new Vector3($x + 2, $y, $z - 4 ), new Vector3($x - 2, $y + 4, $z - 9 ), Block::get(Block::SANDSTONE ));
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// Other side pattern
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foreach([
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1,
2,
4
] as $h ) {
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$this->placeBlock($x + 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
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}
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foreach([
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3,
5
] as $h ) {
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$this->placeBlock($x + 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + $h, $z + 2, Block::SANDSTONE, 1);
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}
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$this->placeBlock($x - 1, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 6, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
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break;
case self::DIRECTION_MINZ : // z- (3)
// Stairs
switch ($direction2) {
case self::DIRECTION_PLUSX :
for($xx = $x + 1; $xx >= $x; $xx --) {
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$this->placeBlock($xx, $y + 1, $z + 1);
$this->placeBlock($xx, $y + 2, $z + 1);
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}
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$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 0);
$this->placeBlock($x + 1, $y + 1, $z);
$this->placeSlab($x + 1, $y + 2, $z);
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// Pattern
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foreach([
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1,
2,
4
] as $h ) {
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$this->placeBlock($x + 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
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}
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foreach([
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3,
5
] as $h ) {
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$this->placeBlock($x + 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + $h, $z, Block::SANDSTONE, 1);
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}
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$this->placeBlock($x + 2, $y + 6, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 6, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 6, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
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// Building entrance to second floor.
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BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 9 ), new Vector3($x - 5, $y + 7, $z + 7 ), Block::get(Block::SANDSTONE, 2 ));
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 8 ), new Vector3($x - 5, $y + 6, $z + 8 ), Block::get(Block::AIR ));
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break;
case self::DIRECTION_MINX :
for($xx = $x - 1; $xx <= $x; $xx ++) {
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$this->placeBlock($xx, $y + 1, $z + 1);
$this->placeBlock($xx, $y + 2, $z + 1);
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}
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$this->placeBlock($x, $y + 1, $z, Block::SANDSTONE_STAIRS, 1);
$this->placeBlock($x - 1, $y + 1, $z);
$this->placeSlab($x - 1, $y + 2, $z);
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// Pattern
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foreach([
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1,
2,
4
] as $h ) {
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$this->placeBlock($x - 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
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}
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foreach([
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3,
5
] as $h ) {
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$this->placeBlock($x - 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + $h, $z, Block::SANDSTONE, 1);
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}
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$this->placeBlock($x - 2, $y + 6, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 6, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 6, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
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// Building entrance to second floor.
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BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 9 ), new Vector3($x + 5, $y + 7, $z + 7 ), Block::get(Block::SANDSTONE, 2 ));
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 8 ), new Vector3($x + 5, $y + 6, $z + 8 ), Block::get(Block::AIR ));
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break;
}
// Finishing stairs system
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$this->placeBlock($x, $y + 3, $z + 2, Block::SANDSTONE_STAIRS, 2);
$this->placeBlock($x, $y + 4, $z + 3, Block::SANDSTONE_STAIRS, 2);
$this->placeBlock($x, $y + 4, $z + 2, Block::AIR);
$this->placeBlock($x, $y + 5, $z + 2, Block::AIR);
$this->placeBlock($x, $y + 6, $z + 2, Block::AIR);
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// Making path from stairs to first floor.
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BuildingUtils::fill($this->level, new Vector3($x + 2, $y, $z + 4 ), new Vector3($x - 2, $y + 4, $z + 9 ), Block::get(Block::SANDSTONE ));
2017-04-23 14:42:51 +00:00
// Other side pattern
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foreach([
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1,
2,
4
] as $h ) {
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$this->placeBlock($x + 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
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}
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foreach([
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3,
5
] as $h ) {
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$this->placeBlock($x + 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + $h, $z - 2, Block::SANDSTONE, 1);
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}
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$this->placeBlock($x - 1, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x - 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x, $y + 7, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
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break;
}
// Making top
2017-04-29 09:59:44 +00:00
BuildingUtils::top($this->level, new Vector3($x - 1, $y + 9, $z - 1 ), new Vector3($x + 1, $y, $z + 1 ), Block::get(Block::SANDSTONE ));
$this->placeBlock($x - 2, $y + 9, $z, Block::SANDSTONE_STAIRS, 0);
$this->placeBlock($x + 2, $y + 9, $z, Block::SANDSTONE_STAIRS, 1);
$this->placeBlock($x, $y + 9, $z - 2, Block::SANDSTONE_STAIRS, 2);
$this->placeBlock($x, $y + 9, $z + 2, Block::SANDSTONE_STAIRS, 3);
2017-04-23 14:42:51 +00:00
}
/*
* Inverses a direction
* @param $direction int
* @return int
*/
protected function getInversedDirection(int $direction): int {
switch ($direction) {
case self::DIRECTION_PLUSX : // x+ (0)
return self::DIRECTION_MINX;
break;
case self::DIRECTION_MINX : // x- (1)
return self::DIRECTION_PLUSX;
break;
case self::DIRECTION_PLUSZ : // z+ (2)
return self::DIRECTION_MINZ;
break;
case self::DIRECTION_MINZ : // z- (3)
return self::DIRECTION_PLUSZ;
break;
default :
return - 1;
break;
}
}
}