130 lines
3.2 KiB
PHP
130 lines
3.2 KiB
PHP
|
<?php
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Well from BetterGen
|
||
|
* Copyright (C) Ad5001 2017
|
||
|
* Licensed under the BoxOfDevs Public General LICENSE which can be found in the file LICENSE in the root directory
|
||
|
* @author ad5001
|
||
|
*/
|
||
|
|
||
|
|
||
|
namespace Ad5001\BetterGen\structure;
|
||
|
|
||
|
use pocketmine\block\Block;
|
||
|
use pocketmine\level\ChunkManager;
|
||
|
use pocketmine\utils\Random;
|
||
|
use pocketmine\level\generator\object\Object;
|
||
|
|
||
|
|
||
|
class Well extends Object {
|
||
|
public $overridable = [
|
||
|
Block::AIR => true,
|
||
|
6 => true,
|
||
|
17 => true,
|
||
|
18 => true,
|
||
|
Block::DANDELION => true,
|
||
|
Block::POPPY => true,
|
||
|
Block::SNOW_LAYER => true,
|
||
|
Block::LOG2 => true,
|
||
|
Block::LEAVES2 => true,
|
||
|
Block::CACTUS => true
|
||
|
];
|
||
|
protected $directions = [
|
||
|
[
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
[
|
||
|
1,
|
||
|
- 1
|
||
|
],
|
||
|
[
|
||
|
- 1,
|
||
|
- 1
|
||
|
],
|
||
|
[
|
||
|
- 1,
|
||
|
1
|
||
|
]
|
||
|
];
|
||
|
|
||
|
/*
|
||
|
* Checks if a well is placeable
|
||
|
* @param $level pocketmine\level\ChunkManager
|
||
|
* @param $x int
|
||
|
* @param $y int
|
||
|
* @param $z int
|
||
|
* @param $random pocketmine\utils\Random
|
||
|
* @return bool
|
||
|
*/
|
||
|
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||
|
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||
|
for($yy = $y; $yy <= $y + 3; $yy ++)
|
||
|
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||
|
if (! isset ( $this->overridable [$level->getBlockIdAt ( $xx, $yy, $zz )] ))
|
||
|
return false;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Places a well
|
||
|
* @param $level pocketmine\level\ChunkManager
|
||
|
* @param $x int
|
||
|
* @param $y int
|
||
|
* @param $z int
|
||
|
* @param $random pocketmine\utils\Random
|
||
|
*/
|
||
|
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||
|
$this->level = $level;
|
||
|
foreach ( $this->directions as $direction ) {
|
||
|
// Building pillard
|
||
|
for($yy = $y; $yy < $y + 3; $yy ++)
|
||
|
$this->placeBlock ( $x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE );
|
||
|
|
||
|
// Building corners
|
||
|
$this->placeBlock ( $x + ($direction [0] * 2), $y, $z + $direction [1], Block::SANDSTONE );
|
||
|
$this->placeBlock ( $x + $direction [0], $y, $z + ($direction [1] * 2), Block::SANDSTONE );
|
||
|
$this->placeBlock ( $x + ($direction [0] * 2), $y, $z + ($direction [1] * 2), Block::SANDSTONE );
|
||
|
|
||
|
// Building slabs on the sides. Places two times due to all directions.
|
||
|
$this->placeSlab ( $x + ($direction [0] * 2), $y, $z );
|
||
|
$this->placeSlab ( $x, $y, $z + ($direction [1] * 2) );
|
||
|
|
||
|
// Placing water.Places two times due to all directions.
|
||
|
$this->placeBlock ( $x + $direction [0], $y, $z, Block::WATER );
|
||
|
$this->placeBlock ( $x, $y, $z + $direction [1], Block::WATER );
|
||
|
}
|
||
|
|
||
|
// Finitions
|
||
|
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||
|
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||
|
$this->placeSlab ( $xx, $y + 3, $zz );
|
||
|
$this->placeSlab ( $x, $y + 3, $z, Block::SANDSTONE );
|
||
|
$this->placeSlab ( $x, $y, $z, Block::WATER );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Places a slab
|
||
|
* @param $x int
|
||
|
* @param $y int
|
||
|
* @param $z int
|
||
|
* @return void
|
||
|
*/
|
||
|
public function placeSlab($x, $y, $z) {
|
||
|
$this->level->setBlockIdAt ( $x, $y, $z, 44 );
|
||
|
$this->level->setBlockDataAt ( $x, $y, $z, 1 );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Places a slab
|
||
|
* @param $x int
|
||
|
* @param $y int
|
||
|
* @param $z int
|
||
|
* @param $id int
|
||
|
* @return void
|
||
|
*/
|
||
|
public function placeBlock($x, $y, $z, $id) {
|
||
|
$this->level->setBlockIdAt ( $x, $y, $z, $id );
|
||
|
}
|
||
|
}
|