BashOOP/README.md

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# BashOOP
This idea was inspired from https://stackoverflow.com/a/40981277 in order to be adapted into making a proper OOP with constructors, properties and namespace system for bash.
## Reference:
- .shn: **SH**ell **N**amespace
- .shc: **SH**ell **C**lass
## Syntax:
To declare objects, there exists 3 scripts.
- The main script in which we'll use our object (suggested extension: `.sh`)
- The namespace declaration script (suggested extension: `.shn`)
- The class declaration script (suggested extension: `.shc`)
The full example is available in the "example" directory.
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### Declaring objects.
An object has a type name, properties and functions.
To declare a property, you can use the `property` function. For example, for an class named `Object`, you can declare a property name using:
```bash
property Object.name
```
**NOTE**: Bash doesn't have a typing system, so you cannot set property types.
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Class functions are declared the same way you would in bash, except it uses a prefix with object type. For example:
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```bash
Object.print() {
echo "Example OOP from $(this.name)!"
}
```
As you can see here, you can access properties of the object using the `this` keyword in a function call.
Similarly, you can set properties using a `=` and value argument. For example:
```bash
this.name = "New name"
```
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Objects can also have constructors which will be called at the creation of the object with arguments provided at the creation.
They are simply a function with the name `constructor`. They aren't mandatory for any object.
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### Creating a namespace.
While you can import objects directly in the global namespace, it's recommanded to use a separate namespace file.
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When you've created your namespace file, you can specify the name of the namespace using the `namespace` keyword:
```bash
namespace Example
```
You can then declare object classes using the `class` directive by specifying it's name and associated script file. For example:
```bash
class Object "Object.shc"
```
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All objects created under this class will be accessible with namespace as prefix (here our Object class would be accessible under `Example.Object`).
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Similarly, static classes can be declared using the `static_class` keyword.
```bash
static_class Static "Static.shc"
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```
**NOTE**: Static classes can't have properties. As all static classes are global, you can declare global variables directly.
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### Using objects.
Now that we've created our namespace, we will want to use it and our objects in our script.
First things first, we'll want to import the library `oop.sh`. Depending on where it's located, you will want to use a global variable indicating it's location.
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```bash
. $OOP_ROOT/oop.sh # Import library.
```
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After that, we'll want to import our namespace file with all it's classes prefixed in the namespace name.
```bash
importNamespace "Example.shn"
```
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After that you can declare the object using the following syntax: `<ObjectType> <variableName> [constructor arguments...]`. For example:
```bash
Example.Object obj1 "Test"
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```
You can then call it's functions.
```bash
$obj1.print
obj1.print
```
**NOTE**: The $ is not mandatory, but is recommanded for clarity.
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... or access and edit it's properties.
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```bash
name=$(obj1.name)
obj1.name = "New name"
```
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You can store objects in variables as a string. For example, you can have have objects as class arguments, function returs or arrays of objects like this:
```bash
Example.Object obj1 "First Object"
Example.Object obj2 "Second Object"
objs=($obj1 $obj2)
${objs[0]}.print
${objs[1]}.print
```
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You can also access the static classes by using their class type directly. For example:
```bash
Example.Static.print "Example text"
```
If you find that using the namespace everytime is a bit cumbersome, you can use the `using` keyword to alias all classes of a namespace into the global namespace.
Example usage:
```bash
using Example
Object usingObj "New"
$usingObj.print
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```
**NOTE**: When `using` a namespace which contains static classes, please note that the static class file will be re-imported.